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    Nov 3rd, 2010 at 18:31:24     -    Grand Theft Auto: San Andreas (XBX)

    My final experience, well at least for this project, is that there are morals involved in this game. There are parts of the game where you are fighting for family, territory, and other aspects of the necessities of life. Also, you combat the drug trade and try to take the dealers off the street. Even though your motive for this is really for personal gain, which goes back to the idea of ethical egoism, trying to gain all good for oneself with every action.
    I was driving around today in Los Santos, mowing down gang members for the betterment of my community. Which, in my opinion, is somewhat utilitarian in nature. Even though I gain personally from these actions by collecting there weapons and money afterwords, it is still an action that benefits all of the members of my community. So, the actions can be justified, but the question is whether or not being able to mimic the actions of gang members, dysfunctional members of society, is ok for people to learn. In some aspects it is a learning experience of what real life can be like for some people who live in the not-so-good areas of greater Los Angeles, much like playing the games that the army produces is much like being a soldier in Iraq or some war. It is all relative of the motive that is behind the actions in the game and being able to have those options.
    FInally, the fact that you can gamble takes this game to the next level. I ran into the off track betting place and found that I could risk thousands of dollars to make a profit on a game that really has no advantage for the player. I guess if killing, selling drugs, tagging neighborhoods, and all the other violent actions you can take are permitted, then its no big deal to teach the player of the game about betting and degenerate gambling. At the same time, gambling is fun, so why not.

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    Nov 3rd, 2010 at 10:25:04     -    Grand Theft Auto: San Andreas (XBX)

    Again, after playing, it is hard to not see all of the stereotypes that went into making this game. The game plays like a movie and at some points is overwhelmingly long. Because of this, I tend to skip through the story line and just play the missions. The missions are entertaining, but the story line seems a little ridiculous, especially the bike riding, even though I know that that is a normal way of transportation, I just end up running into things like: cars, phone poles, people, cops, more cars, houses. It makes it difficult to keep playing when you keep running into things, so I end up just running around causing havoc, running people over in whatever car that I decide to steal.
    It is funny that there is no mode of transportation set for you that you do not have to steal in some sort of manner first. You either are forced to pull a person out of there car or lift a car sitting in a parking lot. My favorite part so far, which I find funny and sort of disturbing, is the missions that are connected with the ambulance. Here I am driving an ambulance trying to save a life and I can't avoid running other people over in the process. Its really backwards, and almost impossible to avoid at least hitting one person. I don't know if it is the controls or the way the game was made, but it seems like driving without notice to any law is encouraged. It is ironic though to be driving an ambulance and running people over at the same time. Also, when the ambulance comes to save someone you have killed, its funny that they can just be brought back to life and just walk away like nothing has happened at all. For all of the realistic aspects of this game, there are a lot of flaws that are there to make the game more fun, such as the wanted level. Even at level two the cops start shooting you and don't ask questions. Some of this game is over the top, but I feel that it is necessary to make the game pleasurable to play. So, I take an ethical egoist approach to game and do anything to make myself happier and successful. Even if that means robbing old ladies for there thirteen dollars. No social contract to follow in this game, it is up to you to decide what is right and wrong, which may be why this game is considered so offensive to some people.

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    Nov 2nd, 2010 at 20:13:36     -    Grand Theft Auto: San Andreas (XBX)

    My initial impression of the game is that it connects every character with a stereotype. Even the opening credits shows a montage of characters that are different races and ethnicities, but each character is in an outrageous costume that is directly taken from stereotypes of different ethnicities. For example, the black character has a lot of "bling," the Latino character has his top button buttoned on his flannel button down shirt, and the Puerto Rican woman has a tattoo on her breast and is dressed in a inappropriate manner for just being the day. The story line is hard to follow, I am very impatient and sometimes just skip ahead or end up killing innocent people or just committing some crime. To me, that is more fun than following the game and ranking up doing missions that require you to preform the crimes. If I want to commit the crime, I am going to do it on my own will, and knowing that it is fake I choose to commit heinous crimes that are just out of the fact that I can usual commit them without any penalty. It is a fantasy world in which anything is possible. For instance, if i run of the road and kill three to four people, its ok, no biggy, I just ride around awhile until my wanted level is down. In terms of ethics, this game permits you to commit insane acts that in real life would make you a sociopath. The idea of the game is ethical in the fact that it is art, but can be a little excessive at times. Almost overwhelming.

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