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    Nov 3rd, 2010 at 14:09:51     -    Grand Theft Auto: San Andreas (PS2)

    The issue is of accoutability is another huge portion of the game. Because this was my first time playing, I really wasn't any good, and only accomplished a couple missions before I got frustrated. So, I decided to just drive around at some point, and see what could happen. One of the things I did first was steal a car. I chose the worst one, so as I struggled to steer it, I kept hitting people, crashing into cars and other objects, and causing massive accidents. Now even though it's a game, I was still surprised as to how much destruction and death I could cause before I even got one police star. I guess I was lucky because I avoided cops, but I probably killed a handful of people, ruined many stop lights, and wrecked tons of cars. I still had no cops chasing me. In real life, obviously someone on this sort of a rampage would be all over the news, and the cops would be on it immediately. Yet in the game, it seems like it's normal. When brutally crush someone's car, all they can scream out is "What are you doing?". It's like the city is so dulled to these situations, and almost expects it to happen. Just as you drive through a neighborhood of enemies, you get casually shot at, or ran over (in my case). It seems like you can get away with a lot more in the game, showing the lower moral standards of the individuals/society in the game.

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    Nov 3rd, 2010 at 13:27:21     -    Grand Theft Auto: San Andreas (PS2)

    Obviously, the idea of race and stereotyping is a huge part of this game. Yet, I've kind of noticed that it's not done necessarily in the sense of discrimination. I feel like the stereotyping and racist comments have almost stopped being "controversial" and have become just a part of everyday life in San Andreas. It doesn't shock people anymore, they just kind of accept it that it's there. Like in the very opening movie sequence that we watch, Officer Tenpenny takes CJ into his cop car with some other cops. One of the cops, reacts to something, in which he says "Stupid Mexicans". Another one of the cops, being Mexican himself, goes "hey!". But there is no other reaction from him. The other cop apologizes a couple times, but saying it in a way that makes you think he was forced to say it. It seemed to be taken so lightly by both members of the situation. In another example, we see the constant use of the "n" word. It's being thrown left and right, like they were just saying some common word. No one has any repercussions about calling each other any racist name, as seen in some of the angry comments made by the townies.

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    Nov 3rd, 2010 at 13:11:36     -    Grand Theft Auto: San Andreas (PS2)

    I had never previously played any Grand Theft Auto games before so this was a pretty new experience for me. As i initially waited for the opening credits to be over, I noticed something right away. The dialogue seemed very real, and going along with that, the situations seemed real as well. For example, as soon as CJ comes back, all his friends seem to belittle him. They call him a "buster" and they're almost scoffing him off. So from the very beginning, one can kind of assume that CJ doesn't want to keep being known as the loser. It's implicit that he's not ACTUALLY this "buster", and that he will rise up and show his real skill. Even in the first 2 missions you have to complete, each time you gain respect points. By being almost peer pressured into these reckless activites, and completing them, shows that CJ does not have a choice over morality. In order to prove himself, he has to do these actions that will make him seem like not a loser. He can't go and become a fireman instead; his path of morality is already set for him.

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    nataliestolarz's GameLogs
    nataliestolarz has been with GameLog for 9 years, 6 months, and 24 days
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    1Grand Theft Auto: San Andreas (PS2)Playing
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