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    Nov 3rd, 2010 at 21:23:27     -    Grand Theft Auto: San Andreas (PC)

    In my final entry I would like to note a positive and less controversial factor about the game. While I was walking around experimenting with the mega punch cheat, (it's really fun, you just punch people and they fly) I noticed a guy on a motorcycle. I "borrowed" it from him and I started cruising around the city. This brought me back to the old days when I first bought the game. One thing I really enjoyed about San Andreas was being able to put on Radio X, listen to Plush or Welcome to the Jungle, and then just cruise around in all kinds of vehicles. You could upgrade cars to have nitro, and you could go to car and motorcycle driving school to improve your skill. I actually remember spending hours doing this and having absolutely no interest in doing anything illegal while doing that (maybe outside of carjacking someone). No other GTA game allows you this much flexibility and it is interesting to note while on the topic of what choice you have in a video game that there is always the option of playing in a non violent manner. The game doesn't force you to use sandbox violence to a massive degree.

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    Nov 3rd, 2010 at 20:47:34     -    Grand Theft Auto: San Andreas (PC)

    I focused on the missions the second time around and noticed everything keeps going back to the theme of respect. Every mission you beat, you just get respect from your gang. It seems as though the game just makes the player enter a state of psychological or ethical egoism with how you keep trying to get stuff and the game argues that it's "for the hood" but really everything in the game is geared towards getting you more stuff. You get respect from a gang, you get guns, you get cars, if you're with a girlfriend you can get her car. It seems like the game just promotes you going out there and being a lone wolf. I suppose it can't be said that you are absolutely 100% selfish when playing the game, because I do find more pleasure in murdering rival gang members than my own or than random civilians. So maybe from that standpoint you really are being taught loyalty, but nonetheless every action in this game just leads to how it may benefit you and you alone, despite what it tries to say about "the hood".

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    Nov 3rd, 2010 at 19:58:30     -    Grand Theft Auto: San Andreas (PC)

    My first experience of playing the game (for the first time in years since it came out) was how it took me back to how realistic they tried to make it. It seemed as though Rockstar Games specifically tried to embellish stereotypes, and I am curious as to whether or not they overdid it just so as to make the game sell better. Racial slurs come up all the time, and it is clear from the beginning of the game that they are ripping on the LAPD's corruption. The ghetto that the main character lives in looks like it is straight out of a gang violence related movie. I played the first 2 missions, after which I proceeded to kill Ryder about 3 times because he just annoyed me. I killed a bunch of random civilians as well, just because I could. When the cops chased me I used a bunch of cheats to just get rid of wanted level and then I had the weapons kit on so obviously I killed every Police Officer, Medic, and Firefighter on the scene. After I got killed accidentally by a gun, I reused by weapons cheat, spawned a jetpack and flew back to my "hood" where I am going to attempt to get further into the game and explore more of the ethic related themes discussed in class. I think it is important to note from my first 30 minutes of playing the game that while I was able to do all these horrific things, the mere sound of me describing what I did makes it all show how unrealistic the situation is, which in turn leads me to be in huge doubt that video games massively cause kids to go violent, given how ridiculous it sounds to be able to just spawn a jetpack and fly back to your hood after being killed by 10s of hundreds of shots to the head and miraculously brought back to life out of the blue.

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