May 2nd, 2011 at 09:42:07 - Marvel vs Capcom 3 Fate of Two Worlds (PS3)
Marvel vs. Capcom 3: Fate of Two Worlds|
Marvel vs. Capcom 3: Fate of Two Worlds is a crossover 2D fighting game composing of Capcomís own characters, and the comic book characters of the Marvel Comics.
Unlike the Marvel vs. Capcom 2 sprite based artwork, Marvel vs. Capcom 3 decided to go for a different approach, the game's opening cinema is there to show how awesome this game looks. It utilizes a combination of cell-shading, inky textures, and highly detailed polygon models to create a look that truly feels like a comic book.
Marvel vs. Capcom 3 is a fighting where up to two players can choose character to compete and battle with their own unique fighting style. The game has 36 character split pretty much down the middle between the new and the old. Though a few of the veteran characters seem more or less identical to how they were in Marvel Vs. Capcom 2, a lot of the returning fighters have some pretty substantial tweaks that make them feel fresh. The game features the same tag-based team system in the previous game of the series, along with new add on features such as the team aerial -combos, advanced guarding and cross counter with good used can be very effective.
Unlike previous installment of the Marvel vs. Capcom franchise, Marvel vs. Capcom 3 used a simplified three button layout of light, medium, and hard attacks, along the partner 1 and 2 buttons to called for assist, a new add on the special button used to launch opponent in the air, switch character during air combos, snap back a character on the field a quarter circle front motion, and character specific actions such as Captain America cartwheel, or Spiderman eight way web zip line. But the biggest addition to the game is the "X-Factor". X-Factor is activated when you press all four attacks buttons and the special button. X-Factor is the biggest game changer of Marvel vs. Capcom 3. At least, that's how it feels at first. Once you really get going, you realize that X-Factor is by far the biggest new edition to Capcom's superhero fighters ever implemented. It's a game changer, pure and simple.
There are two modes in the game to help the player practice and develop their fighting skills. Training Mode is still the same as ever allowing the player to string combos together while beating down the practice dummy. But the gameís Mission Mode is where most of your technical growth of learning the game begins. Each character of the game get ten "missions", all designed to teach you how to use that character from step one. The mode gradually walks you through their more essential special techniques, bigger combos, and combination supers. It also shows off what makes each character special. Online Mode is very lack without the use of spectator mode. And finally Arcade Mode is short it does encourage replaying as you unlock new characters, artwork, sounds and 3d models depending on who you defeated Galactus with.
The music to the game feature a lot remixes of old school themes from Capcom and Marvel. I enjoy listening to themes of each character whenever I switch in the middle of a fight.
The first time I played MVC3 was at GameStop three hours before the midnight release. I have a lot of fun playing with Dante, Deadpool, Mike Haggar and what not. When I attend the free MVC 3 tournament at Butler that Friday, and got sent loser bracket by Spencer Bionic Arm. I still have fun.
Overall, I see that Capcom that try hardly to made the game fun. I think the game has a lot of potential once the glitches are fixed. This game was made because the fan demand another Marvel vs. Capcom, and it probably not the fighting game for everybody. Honestly, a game made for the fun. I donít think enough consent has been released for the game or any news about more DLC coming to MVC3.
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Mar 29th, 2011 at 12:01:22 - Sly Cooper and the Thievius Raccoonus (PS2)
Sly Cooper and the Thievious Raccoonus|
Sly Cooper and the Thievious Raccoonus uses plat forming techniques in a 3-D world, along with moderate stealth elements that make game focus on the indirect approach, then direct conflict.
Sly Cooper is thief whose family heritage is built upon master thieves. The legacy of Slyís family of thievery is written within the Thievious Raccoonus. A book that is consisting of the all Slyís family master thieves techniques that can make anyone into a master thief that was stolen. When Sly was just pup, a group of evil criminals known as the Fiendish Five ransacked the house, murdering his father, and splitting up pages of the book among themselves. With nowhere else to go, Sly is forced to live in an orphanage where he met his two best friends Bentley, a technical genius and Murray lovable friend that had a knack in getting trouble. Once, Sly was old enough to left orphanage, Sly and his crew left to find the lost page of the Thievious Raccoonus, and restored Slyís family legacy.
Sly Cooper and the Thievious Raccoonus use a drawn cartoon cut-scenes for opening and ending the level as well. The animated cut-scene in the game is nicely done and looks like it fit well with the game. Sly Cooper parodies Solid Snake Codec conversation Otacon using dual monitor screens, transmission lines, and text readouts. Whenever Bentley give update to Sly about the situation at hand.
The player controls Sly through the many levels of the game relying most on stealth to avoid encounters and alarms in each unique lair of the Fiendish Five and sub section as well. The game tries to go for the one-hit-kill mechanic, in order to take an extra hit collect 100 coins to gain a Lucky Charm. The limit of Lucky Charms is two in total any more than that Sly gain an extra life. To use the stealth elements, the environment contain color areas called auras that allow Sly to perform a stealth move, such as shimmying on a pipe or along a wall, landing on pointing objects such as street lights, or spikes, climbing on ladders or rope, or using Slyís cane to grapple on hooks to advance in the level. The game uses dynamic music mechanic that changes volume and pace of the music when Sly attacks, sneaks about, or is detected. In each sub section of a lair contains treasure keys which are used to allow other such sections such as obstacle to the bossís lair and boss itself, and clue bottles, when all are collected Sly can access the vault of the sub-section that either contains the blueprints of the entire level to help find breakables for more coins and clue bottles in entire level or pages of the Thievious Raccoonus.
Sly gain more abilities and can also advance recent abilities in the game by finding all lost page of Thievious Raccoonus, along with defeating each member of the Fiendish Five. The new abilities allow Sly to perform various moves and useful techniques, such as a dive attack, a defensive roll, slowing down or speeding up time, and my personal favorite the Shadow Power power-up perhaps the safest power-up in the game. It allows Sly to become invisible and to move undetected through alarms, laser, and guards.
For my first play through, the controls were natural and simply to me, since I play a lot plat forming games similar to Sly Cooper. Just like the Jak and Daxter series, Ratchet and Clank series, I fondly enjoy playing as Sly Cooper. Sly Cooper is great game, but one-hit-kill can be somewhat annoying, but a challenge to keep the Lucky Charms.
Overall, Sly Cooper and Thievious Raccoonus is solid game with very interesting and developing characters. I kind of wish I play Sly Cooper when I was playing Jak and Daxter, and Ratchet and Clank back in the day. I always knew about the Sly Cooper but I never really play anyone of the games until now. I can honestly say that Sly Cooper is one the best plat forming heroes that can be found on the Play Station.
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Jan 27th, 2011 at 12:55:28 - Magic the Gathering (Other)
-- Magic the Gathering --|
Style: Card Game
Players: 2 or more
Objective: Reduce opponent's life to 0.
Materials: Magic the Gathering cards and Dice of different sizes usually d20.
- Terms -
Types of Cards
Lands : are used to get mana to summon creatures and to cast spells
Creatures: are permanent cards that may attack your opponent and defend
Enchantments: are permanent spells that remain in play when cast. You can play only during your turn.
Artifacts : are permanents, that can be lands, creatures, and typically have ability activate pay some cost.
Instants: are one-time effects that go the the graveyard right after casting.
Sorceries: are similar to Instants, but you can cast them doing your turn.
There are five colors of magic:
White magic: It focuses on spells of healing and protection.
Blue magic: It thrives on intelligence and counters.
Black magic: Use powers and seek domination at any cost.
Red magic: Goes for fast aggressive and destructive damage.
Green magic: Gets life from forest and bring both peace and destruction.
Areas of Play
Library: The player's deck. These cards are faced down and shuffled to begin the game.
Deck: Can consist of various Magic the Gathering, of a single or multiple colors.
Hand: The player's hand of cards that can be played.
Battlefield: The area where players used their cards to be effect in the play.
Graveyard: The player's discard pile where cards were played or destroyed.
Stack: The place where cards have been cast.
Exile: Cards that been removed from the game and the player's graveyard.
- Game Rules -
To play, The deck need at least 60 cards, may not have more than four of the same card, except of land.
Each player begin with 20 life each, or if you short on time 10 life each and a way to track their life total.
With two players, only the player two can draw a card beginning of the game.
With Multi-player everybody draw a card at the start.
Each player should shuffle their decks and draw seven cards.
Each player should check their hand to make sure they have two or more land. If not player should declare mulligan to discard their hand, reshuffle, and draw a new hand.
To win by reducing opponent's life to 0 or less or if the opponent can no longer draw a card.
- Game play -
Set up: Each player must shuffled their deck and the opponent cuts it. The decks are placed faced down to owner's position on the battlefield. Each player starts with 20 life.
The starting player is decided to whomever rolls larger number of the dice or another mutual way who goes first.
- Game Flow -
Phases and Steps
The player starts in the beginning phases. Any of the player's that were tapped become untapped. After untapping steps is the upkeep step. The upkeep is when the player
must the follow cost and abilities during this step. If you don't have such as card in play, nothing can be during this step. Next, the draw one card from the top of your
library,but if you don't have anymore cards to draw, you lose.
During the process of the first and second phases, with the Combat phases separating the both of them. The player should always play a land each turn if there land in player's hand, and also
cast spells if they have the mana to do so. The player may as well cast other cards such sorceress, enchantments, artifacts, and creatures before and after the combat phase, but not during it.
The Combat phases consists of the player attacking the opponent with any creature in play, toward any opponent who can defend with their own creatures, use a instant spell cards or take
the damage directly.
The ending phases has two steps the end of turn and the clean up. The end of turn is when the player declare of their turn. The clean up damaged on all creatures are
removed and effects last until end of turn ending.
Then it is the opponent turn.
- Game Sessions -
First Session : We played Magic the Gathering with 4 players. I play Magic the Gathering before, but it was with
beginner decks. I noticed that beginner decks had no artifacts card, compared with strong and powerful decks I play
with and against that night. I play with a Sliver deck I experienced conflict with other player, because I was using the Sliver deck. At first, I didn't know what
was the what problem, I considered myself just a newbie, however I was able to win my game in Magic using the Sliver deck. My friend, Pat was only player left in the
game, and he was three points away from killing me.
Second Session : The second game I played with all green magic deck called " The Big Green ", but I was not able to cast too many powerful creatures, due to the fact
I was unable play enough land on the battlefield to sum it up I wasn't that much of a threat. Also, Pat was using the Sliver deck from the second game. I understand why
attacking the player with deck Sliver is necessary, because the amount of damage, and the ability of the Essence Sliver " Whenever a Sliver deals damage, it controller
gain that much life." Yea, I can honest that is really good ability to have on the battlefield. This game last for such so time, since we were trying to kill all of Pat
Essence Sliver in play. Pretty much after weaken Pat forces, everybody was in a low life point range where it was anybody game but my friend Kris all red magic won the
- Overall -
Magic the Gathering is complex card based game that takes time and experience to become high level player. With the number of the decks that can created,
flow of the game can be various way. You can started out decent amount of land and creatures, then in one turn that all that can gone with one card. The game is constantly changing with all possibilities of each card. I find Magic the Gathering a very fun card game to play casually among friend or competitively.
This entry has been edited 4 times. It was last edited on Jan 27th, 2011 at 18:17:38.
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