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    Oct 8th, 2011 at 00:35:51     -    Dark Souls (PS3)

    It's kind of hard to change to a new weapon since I invested so much death and souls in upgrading my old weapon.

    The level design is really neat. The farther you go, the more you unlocked path that is closer to the start point. The design is really clever in that even you go really further away from your start point, you can unlock the shortcut so you don't have to travel really far to reach those point again.

    I like the way you see unreachable passage and when you reach it you can look back and see how hard it is to reach this point and look back at where I started.

    The visual style is really appealing to me.
    Especially The sewer and Gaping Dragon.
    The actual one is more creepy than the one I first saw on screenshot.

    Also the moment when I killed each boss is so triumphant and heart-stopping.
    maybe because I took risks when their HPs are really low and it's either me or them.

    Limiting a potion is a really good change, I think, even if the game is a bit harder, it makes you think strategically and plan ahead if it's worth going into a fight or go back to bonfire to refill your potions. It kind of hint you if you're strong enough to fight with boss in those area.

    It's still frustrating to die twice and lose all your souls but it's easier to retrieve your lost souls since you will re spawn at a bonfire which should be close to where you die.
    Even if I fail, I don't feel really bad. I felt like it's easier to gain souls than in Demon Souls

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    Oct 5th, 2011 at 21:39:33     -    Dark Souls (PS3)

    After 7 hours of knee deep into the game without doing anything I finally reached the second boss (if I didn't miss anything)
    They said they'd make it harder and they did.
    Part of it was you have limited healing resource unlike Demon souls where you can farm for them.
    In Dark souls, you refill them when you reach check point.

    The first boss was being really cruel to me. I think I tried him like 1-2 hours before I get to kill him. The satisfaction after that was so great, I couldn't remember the last time it happened.

    I enjoy exploring and end up unlocking a shortcut to the later area.
    Even though it's hard to map them in your mind because the map is humongous you still get the 'ahhh' moment when you open the door or take an elevator and end up near the beginning area.

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    Oct 1st, 2011 at 22:38:06     -    Ico (PS2)

    This is actually the first time I get to play the famous ICO.

    The game is really interesting.
    During Katie Salen's class she mentioned this game and the game's mechanic.
    Specifically, the hand holding part. I also think it's really interesting too.

    What I found interesting is the longer I play, the longer I trusted her being by herself in another level while I'm doing my things.
    I feel like it's an actual human relationship - you kind of building trust over time until you feel comfortable with someone.

    The puzzle is pretty linear, so I finish the game in less than 5 hour.

    What I didn't like about this game is the timing puzzle made me a little bit frustrate, the gap of that timing is really small and turns out I got better luck mashing button until I got it than trying to time it.

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    Aug 31st, 2011 at 20:08:21     -    Bastion (PC)

    Bastion challenge us with an extra condition where monsters grew stronger in various way. For examples, they drops a bomb after they're dead, or regenerates health. You can take those challenges at the same time, which means they will be really strong while gives you extra xp and money to buy stuff.

    Bastion also encourage us to try new weapon combinations.
    The problem is, I , have to admit that I am greedy, want more xps and money.
    So I take as much challenge as I could during a play through and I failed miserably when I tried different combination at the same time.
    Turns out I only used 3 out of 12 during the first play trough ( luckily there's new game + which I will definitely try them with other weapons )

    There's one part in the game I loved so much.
    The Kid travels to a bog where he fell asleep and dream of things that happens.
    I get to experience the old level. It's not about revisiting an old content though. It's more like a more story behind what happened.

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    plertudo's GameLogs
    plertudo has been with GameLog for 13 years, 1 month, and 18 days
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    Entries written to date: 9
      Game Status / Read GameLog
    1Bastion (PC)Finished playing
    2Dark Souls (PS3)Stopped playing - Got Bored
    3Ico (PS2)Finished playing
    4L.A. Noire (PS3)Stopped playing - Got Bored
    5Mafia 2 (PC)Stopped playing - Something better came along
    6Marvel vs Capcom 3 Fate of Two Worlds (PS3)Played occasionally


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