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    Oct 11th, 2011 at 10:16:20     -    Super Columbine Massacre RPG (PC)

    Day 3

    At the end of the third day, I still didn’t manage to finish the game, and to be honest, I’m very happy that I don’t have to play Columbine RPG ever again. I did get to the part where the boys commit suicide and go to “hell,” and that made me think more about the ethics of the game. I do believe that what these boys did was an evil, evil thing. However, for the creators of the game to take it to the point of adding hell as one of their levels seemed a little outrageous to me. I see how it could have brought interest to the game (along with more controversy), however, I don’t believe the level was needed. Sure, you fight more monsters, and having it brings a sense of fantasy to the game, which I believe is good, but what is the point of condemning these boys? I don’t think that the creators had any right to generate this game, due to the fact that it’s based off real events, and devastated so many people.

    When it comes to killing the kids at the high school to gain enough strength to survive in hell, I don’t agree with how the creator did this. In my opinion he seems to correlate the things you did wrong with the strength you have to endure hell, or life after death.

    To be honest, I don’t care about people saying that it’s ethical for this game to be created because of “free speech.” Technically, we do have the rights to voice our opinions, but that doesn’t mean that people should create something off of another person’s suffering. I can’t even imagine how the families of the victims suffered, so why in the world would anyone want to inflict more pain upon them?

    I have nothing positive to say about the game after finishing it. It was a reenactment of a true event, and it needs to be remembered, however I do not believe it should not be put in a format of a game.

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    Oct 10th, 2011 at 18:01:07     -    Super Columbine Massacre RPG (PC)

    DAY 2 - I dreaded playing the game a second time, knowing that I would have to start actually shooting characters that represented actual people. In the first part of the game, at least I didn’t have to shoot anyone – instead I had to begin planting bombs, gathering items, and things like that, but at least it didn’t come down to simulating the actual murders that took place. When I had to kill the students, I just tried to get through it as fast as I could with as little thought possible. I’ve never had problems playing shooting games, but the fact that I knew that this game was based off of actual events made it hard for me to go through with it. Thinking about the actual people who were killed, and all the suffering their families had to go through makes killing become real, even if the characters are just in a videogame. After killing all of the characters, I turned the game off, and tried to not think about how I’m going to have to play more of the game tomorrow.

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    Sep 26th, 2011 at 14:09:29     -    Grand Theft Auto - San Andreas (PS2)

    GameLog 3

    After starting the third and final portion of my game, I quickly got shot again, and ended back in the hospital. In the beginning, I still wasn’t able to find my next mission – I walked around for a while, trying to understand the layout of the game. Even if I don’t really understand the moral ethics that go along with Grand Theft Auto – San Andreas, I do have to admit that the creators spent a lot of time building up the game map. It seems like there’s so much going on, and the game truly is it’s own little world. Whenever I thought that I had gone as far as I could go, I would find a new place that I’d never been before. After walking around and exploring the game, I found a green arrow that I touched, and that led me into a club. The next beacon was inside, and when I went inside it, I started dancing (I had to press certain buttons when they hovered over a circle). After finishing the game at the club, I spent the rest of my designated time trying to find the next mission, which I wasn’t able to do. After playing this game three times, there wasn’t much that I was able to accomplish, but I did learn a lot about the core morals of the game. The stereotypes that are portrayed seem wildly exaggerated, but it’s possible that the creators of the game were trying to stress how difficult life can sometimes be for certain people of different races or ethnicities. In life, violence should never be the answer to a persons problems, but it is part of many peoples day-to-day routines. So even if I didn’t technically enjoy Grand Theft Auto – San Andreas, at least I did learn something about moral values and character.

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    Sep 25th, 2011 at 19:27:27     -    Grand Theft Auto - San Andreas (PS2)

    GameLog 2

    For my second session I began where I left off, and I went to the location labeled “CJ.” The scene that I was killed in last time (where I was riding my bike and a car came up and began shooting me) came up, and I started where I left off. I made it to the next check point without getting killed, so I passed the mission!! Afterwards I drove around (in a stolen car) and tried to find my next mission, but I couldn’t find any beacons, so I walked around killing people and stealing their money. The ethics in this game are completely backwards, and I find it hard to find a point to the game. There are gangbangers everywhere, prostitutes walking the street, gun shootings on every corner, etc. Additionally, while riding around I noticed that a majority of the people in the game where not Caucasian – there were lots of African American and Latino characters, dressed in the stereotypical attire of the lower class. I think that the creators of the game were trying to portray the hardships of life in some places, but they slightly dramatized all the negative aspects of living in a ghetto, without showing any of the positive aspects of life.

    This entry has been edited 1 time. It was last edited on Sep 25th, 2011 at 19:27:53.

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