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    Sep 26th, 2011 at 21:40:02     -    Grand Theft Auto: San Andreas (PS2)

    In my second day of GTA San Andreas I did two missions and they were Nines and Ak's and Drive-By. From these two missions I must say they included a lot of violence within them to complete the missions and earn respect. The game makes the player use violence to complete these missions showing to me that this game associates violence as a way to solve a conflict and that the game associates violence with rewards. The game used violence to solve a situation when CJ had to save Sweet from a shoot out from their own gang members. In this situation, I had to get there as fast as possible and on top of that I didn't have a weapon to fight with, so Sweet told me to go to an arms dealer to get one. From there I killed the gang member with a 9mm and saved Sweet from death. This shows that the game wanted me to use violence to solve the situation.

    In the mission, Nines and Ak's, CJ went to an arms dealer and got his first gun. From there he learned how to fire his gun and even blow up a vehicle! This game wanted me to learn how to fight in this game so I could use my own strategies and ways to eliminate the enemy. This shows that the game wants me to rely on extreme violence to solve my problems if there are too many enemies to eliminate. Without violence, I don' think any of these missions would have conflict, but only a minor argument.


    This entry has been edited 1 time. It was last edited on Sep 26th, 2011 at 22:39:43.

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    Sep 25th, 2011 at 17:40:53     -    Grand Theft Auto: San Andreas (PS2)

    In my first game day of GTA: San Andreas, I learned CJ was recently flown in from Liberty City to San Andreas. Before he is able to get home, the police pull him over and arrest him to drop him off in Ballas territory which is a sign to get him home to Grove St. From there on, CJ started to show that he was more compassionate and sympathetic than any of the other characters in the game. For example, in the first cut scene in the mission, Big Smoke, he reunited with Sweet and Kendl. As soon as he arrived, Sweet responded aggressively to CJ because he missed their mother's funeral. Without hesitation CJ pleaded his case to change his impression of him, but to no avail. Then his sister, Kendl, tried to calm Sweet down which initiated an argument between the two. All CJ wanted was to be with his family from the start, but instead he was introduced to an emotional brother and sister.

    With no respect from Sweet, he forces himself to join the gang so he can gain his trust and so their relationship with one another could be as it once was. This shows that in order for him to regain a family member he has to put himself within a negative environment so he can show his compassion and trust for his brother. From the game's perspective, it shows that being in a gang is like being in a family. It doesn't influence this idea, but presents the player of how it would be to be put into this situation of being in a gang. Furthermore, when the player completes a mission, the player earns respect which grants CJ more opportunities to prove himself to Grove St. Since most of these missions involve violence, it associates that doing an immoral act brings CJ closer to his gang. From what, CJ goes through I feel that he is forced in the gang to show who he really is.

    Other situations that I took note on was, when I killed the Pizza Stack Employee I was rewarded with a shotgun which granted me the power to quickly eliminate any NPC that was in my way. To me this showed that an act of violence rewards the player, which thus grants that player more power to earn further rewards later on. Another aspect of the game that I took note on was, that the game puts the player in a very pessimistic world. The environment is very run-down and the NPCs responded very negatively to CJ as I walked him down the streets. For example, as I was making CJ ride the bike, I almost hit a women and she said, "You must be on crack." Furthermore, when I looked at a box of cereal in the game, it read, "Cok-O-Pops". To me this game outputs a very neglected environment which has a bunch of wrong connotations.

    This entry has been edited 1 time. It was last edited on Sep 26th, 2011 at 22:40:01.

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    1Grand Theft Auto: San Andreas (PS2)Stopped playing - Something better came along
    2Grand Theft Auto: San Andreas (PS2)Stopped playing - Something better came along
    3Super Columbine Massacre RPG (PC)Finished playing
    4Super Columbine Massacre RPG (PC)Finished playing

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