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    Feb 23rd, 2012 at 12:09:05     -    Super Columbine Massacre RPG (PC)

    Today I finished up the game again since I decided I think I might be ok after experience grinding yesterday. Unfortunately I was wrong and I got slaughtered near the beginning of hell. Thinking back and looking at the grossly large difficulty difference between the high school and hell I came to realize I would probably need to grind for a couple of hours to even stand a chance against multiple demons. This difficulty game really irritates me in the view of a game because it makes it hard for gamers to complete the game and can be a bit unfair towards the gamer. On the other hand though I can possibly see what the creator was trying to do with this gap, he could of been trying to tell the player that after you have died you are to receive punishment for the travesty you committed by being destroyed in hell. Unfortunately if this is what the creator was trying to tell the player I don't think many people may see that way; in a true gamers eye it is more of a challenge to try and beat hell. Do to it seeming more like a challenge what a player hears from the creator then is play through the school again and kill as much as you can so you can go to hell and defeat all of the demons. My last issue with the game is that it feels like the creator during the credits by focusing on the aftermath pictures is trying to say that they are not glorifying the violence and that what you relived in the game caused this to the survivors. I feel that the creator could have done better by making a second level where you play as a survivor or maybe even a paramedic in the aftermath of the killings.

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    Feb 22nd, 2012 at 23:58:40     -    Super Columbine Massacre RPG (PC)

    Today I restarted the game and decided to experience grind which was very boring. After grinding for awhile I find the high school area to be lacking in a shock or educational factor. It feels to me that the games creator was completely relying on the audiences shock at seeing the game being based off of the Columbine Massacre rather than having any worthwhile content. The game could have possibly been researched better to make the player feel closer to either the victims or killers. Also I feel that though the creator may want to bring the event to people's mind's I feel the game could have been executed much better. Due to the poor RPG style the combat, video, and even text are a bit hard to make out at times completely ruining the games emersion or shock factor. Also the connection between the events is a bit slim so that the player may feel that the game is more of a way to glorify or belittle the event rather than teaching people to be more aware. Lastly I feel that the creator could have made an alternate game mode where the player either plays as some amount of the other students and either have to keep as many alive as possible or try to stay alive. With this game mode if the player is truly made to connect with the character it might be able to at least show a bit of what it could be like in a situation like that so as to bring awareness to the masses of the true terror of these incidents.

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    Feb 21st, 2012 at 21:59:54     -    Super Columbine Massacre RPG (PC)

    After playing a quick run through of the entire Columbine game, I find it is a bit repetitive and can be annoying at times. The point of the game was to experience the Columbine massacre as the killers in an RPG format. I found though the idea is noteworthy and can be a bit educational in learning about tragedies such as this. The game itself though is a bit boring as a game in and of itself due to the fact that it can be incredibly repetitive. It's repetitive in the fact that almost every fight you engage in at the school is the same and you get little to no experience afterwards. The second problem is that after your characters kill themselves you go to hell and fight demons. Though this idea itself is interesting the problem is that the demons are grossly more powerful than your characters. Due to this problem I am going to grind my second day so that I can try and make it through all of hell on my third day of playing.

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    Jan 26th, 2012 at 13:00:54     -    Grand Theft Auto - San Andreas (PS2)

    Once again I played San Andreas and as usual it was more of a chore to play than a fun experience. I wasted my time car surfing again and exploding things up. I haven't continued in the story at all because I find it rather boring. So for the entirety of my game time I got the attention of the police and would throw C4 on a cop and blow them up. As a game I find it a bit of a failure and I'm thankful that I had only borrowed the game instead of purchasing it. If I were to purchase it I would at most spend five dollars if that to get the game and that is being nice. In general I find everything about San Andreas a failure of a game. The controls are sluggish, the game play is a bit boring, and the story is completely lacking. I don't understand how people like this series and have bought the games, but for me it's worthless.

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