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    Oct 24th, 2003 at 14:37:08     -    Pikmin (GC)

    Well, this is about the 3rd (4th?) day of Pikmin for me. It's a terribly cute game, and loads of fun. I haven't really felt like it's a "strategy" game yet. It's more of a puzzle game. Perhaps now that I have all three colors of Pikmin (just got my blue ones!), I will start running into more interesting puzzles.

    I kind of go back and forth on the whole time limit thing. It is a cool way to push you forward and keep you from just harvesting mad amounts of Pikmin. Even so, if I don't collect at least one part in a day, I'll play the level over (and much efficiently now that I know what to do).

    I have instituted a "No Pikmin left behind" program. Basically, I don't mind if Pikmin die in battle, but I cannot leave any behind! I also care if a lot die because I do something stupid like run 60 red ones into the water on accident. Today I killed 26 blues just trying to get the part out of that damn clam shell on the first stage. I probably should've bombed it with a yellow one or two, but oh well. I can grow more.

    I think the Exceptional Bolt has been my favorite part so far. Those guys at Nintendo are clever.

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    Oct 17th, 2003 at 16:12:21     -    Tom Clancy's Splinter Cell (XBX)

    Well, I sat down and tried to play this game for the first time. Admittedly, I was under a 30 minute time constraint, so I didn't really get to give the game a full chance, but nonetheless, I really don't think this is the game for me.

    I got through most of the training mission, but had to quit before I got through the "move silently" trainer. I did try it several times, to no avail. I started to realize that I really would rather be going Rambo-style, and this was just boring. Perhaps in a real game situation this would be more fun. It's part of what I liked about Counter-Strike -- being all stealthy and stuff.

    Part of what was killing me was the controls. The left joystick moves you around as you would in Mario and other 3D game, but the right joystick moves the camera like you would in an FPS. It was not working for me. I kept either moving the camera in the wrong direction, or I would try to make my character strafe like in an FPS.

    Needless to say, I'd be surprised if I pick this game up ever again. I'll leave the log open for a while just in case I do.

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    FunkCracker's GameLogs
    FunkCracker has been with GameLog for 20 years, 8 months, and 7 days
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    1Pikmin (GC)Playing
    2Tom Clancy's Splinter Cell (XBX)Playing


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