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    Feb 22nd, 2012 at 23:31:53     -    Columbine RPG (PC)

    As I continued to play this game I found my self in a hell like place were all the enemies were demons and not school children. Being demons they were very powerful, and i struggled to fight just one of the them. I soon found my self in a tight spot were i had used all of my items and was still low on health. I saw that i would not be able to progress any further in the game because i did not kill any of the people in the school in the start of the game.
    I found this to be very interesting and game to me became more apparent and less of a re-enactment of this horrible event. I thought about this much as I started over the simple game. This forced me to kill all of the kids in the school just to beat the game this does reflect the makers intension in showing that kill is the only way this game is to be play and there is no other alternative. I found this to be rather ill minded and furthered my disguest of this game, and the creators attempts of show these peoples perspective. nevertheless i made a mission to grind thought and "kill any thing that moves" in the school.
    This was a terribly long process and i did not far into the game with the several class rooms and the many foes who are in them. however i to notice to the names of the foes and found it interesting how the creator choice to name them. with names such as openly gay kid and jock, it goes to show how these stereotypes are always being perpetrated and made me think about how i think of others in this sense. seeing a suit and thinking and havening instant assumptions, that thought is something positive i can take away from this other wise bad game.

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    Feb 21st, 2012 at 23:44:09     -    Columbine RPG (PC)

    The game starting out is very slow and does it's best to drive a story. I found this to be rather un Appling and ineffective as I had preconceived notions of the game, and what the story was about. I imaged that it would focus on the tow that killed many other kids in that school, and about there perspective. Perhaps because of this i did not care much for the story, as it tried to humanize these two; but does not change much of what i thought about them.
    With this game being made in with the "RPG Maker" i accepted the opaque graphics and tried to have as much fun with the game as possible, to look at this game as a game and not as a re-actment of the real life event. however, i found it very difficult to go along and play the game comfortably. after figuring out that the grey sprits on the walls were cameras and you were to walk side by side to the wall, and planted the bombs the game still goes on to some flash backs. I found this to be very annoying as it did not add much depth to the character in my opinion. With the begin being frustrating you then are allow to go on a rampage and kill the people in the parking lot.
    Once i fought with one person and saw them dead on the floor, i was just disgusted, and really did not want to play the game any more. the action did nothing for me it was not "fun" to play like that. having the weak enemies, and very little exp coming from them plus the dead body laying there did not sit well with me. Something about this whole situation was not right i felt bad and just wanted to skip the rest of the game after that first fight. This was different from other games that i have play where you do kill innocent people, who don't even have a fight chance like in grand theft auto, or in the no Russian mission in modern warfare 2. I in fact enjoyed killing those people and saw those features as interesting however in this case it is just wrong. Perhaps its because it is dealing with children or because it was base off a true event, i will not know for sure but i do know that this game hit me in the worng spot.
    I walked thought the game and did not fight anyone else, and was careful to avoid them until i had to fight the group of teachers in the library. After that horrible encounter the two characters kill themselves and go to what looks like hell. As it looks like this game is becoming more game like perhaps i'll enjoy playing it, nonetheless the begin is the most disturbing thing i have ever witnessed.

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    Jan 26th, 2012 at 12:07:52     -    Grand Theft Auto: San Andreas (PC)

    While playing this game I choose to focus on the narrative and understand the meaning behind everything. From my early experience playing the game and its ridiculousness; I did not expect for a real serious narrative emotions or anything truly thought provoking, However, i was pleasantly surprised to find great depth to the story and a reflection of our life though the game. Starting over from a new game, the introduction cinematic revels much to the play with the plot and mean, and enable the player to see things from the protagonist's perspective. As "CJ" the main protagonist returns home for his mother's funeral, subtle insight is given.

    The message of how all people have feelings is uncovered just in this opening scene. As silly as this may sound, it is very significant in a reflection to our own world as we regard many others as unimportant and do not care for them. Criminals are not an acceptation to this train of thought and may even be thought less of a person, a being with no hopes, dreams, or emotions. This two is reflected within the game play as the player really has no regard for the random NPCs that walk around in this world, just a person walking down a street in our world does not seem significant and is disposable. CJ being a criminal elaborates on this thought, and again shows that they two have thoughts and plans, and hopes and aspirations. Nevertheless, the opening sequence drives into the greed and corruption of people as well.

    As CJ is arrested and blackmailed, it shows a exaggeration of our own corruption. How this game brings to light all of the injustices that go on in other communities, which are unheard to us and are unimportant. Just how everything is so separated, really had a impact on myself and helped me reflect on my own actions and how they affect others. By playing the first few missions these messages are repeated, and follows the life if a gangster, and there struggles both externally and internally which do not differ all to much to anyone else's.

    Over all this game is remarkable in displaying these hypocrisies within our own world and gives hope that people can change things.

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    Jan 24th, 2012 at 23:25:24     -    Grand Theft Auto: San Andreas (PC)

    As I began to play this game, I had mission in mind to create as much damage and havoc as possible. I wanted to see what the limits of the game really were, what would be unacceptable to find what happens if you kill hundreds of people and so on. As the game begins i have nothing and state in front "CJ's" house, from there immediately ran at other NPCs and first fight them to death.
    After a while it began to become uninteresting as they were not too hard to take down, and no one was attempting to intervene my mass beatings. I found this very surprising as in other game the police were always quick to catch me doing something "wrong" like fist fight another NPC. Perhaps this was because i was still around the starting point of the game and there are police around, or because I was just lucky. Nevertheless, i do get some opposition once i began to fight a rival gang member. This was much more interesting as the other had a base ball bat. As he was killed, i picked the bat, and began running after the members with guns.
    just then I noticed how the game designers had created such a life like system in a other wise fantastical world. I was forced to build up from fist fighting to eventual tanks and attack helicopters. was almost a comment on human nature and society at once. I noticed how i just keep going for something larger, despite my main goal. there was some feeling of achievement as i was able to steal a police car, then a swat van, then a tank and so on. The game seems to have touched the inner greed of me and my satisfaction of taking other possessions. this is more evident as after my rain of terror ended with a epic air plane dog fight, and I restarted at a hospital. Looking for a car, I really could not settle for a smaller regular car. I wanted the tank again and was determined to get it. this want to get the tank is what really surprised me and left me dumbfounded in how this game lead me to act like that.
    Again I went one to kill everyone even my own gang members with bombs and machine guns and the likes, and also found that nothing is really too much in the game. there is not a limit of how many people you can kill, or when you kill someone the towns whole population goes down. I had anther realization that all the action in this game do not matter, as they really don't change anything, like a sandbox.
    Maybe that is why many people enjoy the game, because of its freedom and ability to do things with out conqunces. you can shoot a random person and steel there car and ram the car off a building and jump out and land in a boat and fight the coast gaud and drown, and be okay in the next scene. Over all i did enjoy my wild killing spree in the game and look forward to playing it again.

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    1Columbine RPG (PC)Playing
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