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    Jan 28th, 2012 at 01:25:29     -    League of Legends (PC)

    League of Legends immediately introduces conflict by pitting players against each other in teams of 5. The game is not particularly innovative, as it was designed to take over another game's popularity. In fact, many of the characters introduced early in the game include mechanics used in the game DotA. However, since its initiation, LoL has added its own unique elements. It is common in many gaming tournaments. It hosts servers in the States as well as Europe and Asia. The rewards occur either through playing (Influence Points) or through payment (Riot Points). These points can be redeemed for various benefits including characters and skins, to name a few. When the game was first released, it competed with Heroes of Newerth, another MOBA style game, but it eventually outpaced HoN. It will be interesting to see how LoL fares after the introduction of DotA 2.

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    Jan 28th, 2012 at 01:18:02     -    League of Legends (PC)

    I have been playing League of Legends since the Beta, with occasional breaks up to a few months in length. League of Legends is a MOBA (Multiplayer Online Battle Arena) game based off of the Warcraft 3 custom game DotA. League of Legends embraces the MOBA style by allowing the player to choose a different character at the beginning of each battle. The characters have set attributes that include damage, health and mana. They also have a set of 4 spells and a passive ability, all of which are unique to that champion. However, the players may customize their champion by buying different items.

    There are 2 teams, each of which contains 5 players. Along with the players, NPC "creeps" spawn periodically for each team and move to fight each other along one of 3 lanes. Players can gain currency by killing these creeps. There are also towers that stand between each team's main base. Each team controls 3 towers per lane, as well as 2 that protect their main base. The objective is for the team to destroy the opposing team's main base. League of Legends is a quality game that is free to play, with the option of spending money for additional content (mainly more champions and skins). It is enjoyable, especially because of the replayability inherent in the genre.

    Graphics 4/5
    ------------
    The graphics are not mind blowing, but due to the cel shading technique used in the game, the detail is not bad.

    Engaging 5/5
    ------------
    League of Legends requires fast reflexes and quick decision-making. There is never a dull moment.

    Story 1/5
    ---------
    There is a "story" behind the game and every champion, but the storyline is inherently weak and not engaging at all. Don't play this game if you want a deep storyline.

    Music/Sound 2/5
    ---------------
    There is some music in the champion select, but the majority of the time users play their on music as they play.

    Replayability 5/5
    -----------------
    Due to the MOBA genre, each game played is unique. High points for replayability.

    Fun 4/5
    -------
    This is my total rating (obviously not an average of the above values). See below for pros and cons.


    PROS
    ----
    -Decent graphics
    -Very low system requirements
    -Every battle is unique
    -Engaging combat
    -Multiplayer
    -SOME interesting character/ability concepts

    CONS
    ----
    -Frustrating community
    -Sharp initial learning curve
    -External music suggested
    -Weak storyline (although this is not needed for this game)

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