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    Feb 22nd, 2007 at 19:36:04     -    Legend Of Zelda: Ocarina of Time (N64)


    After playing another hour of LoZ:OoT, it is a solidified fact that games do not get worse with age (... other than physically).

    There are some frustrating parts of the game -- when you forget where to go next in a temple, or think one thing should work and it doesn't -- but on the whole this game is still a highly enjoyable experience. I know we are supposed to focus on what about the game design makes it an achievement, rather than how awesome the game is, so I am going to try to focus on its good qualities. The gameplay itself is not boring -- being Link (though I name him Face) and using all of his equipment is not monotonous, which I think is a problem with a lot of games, i.e. shmups. The depth of conversations in the game and the hidden things in the game, and surprise details for the stories, add to the enjoyment of the game. (For example: I have not played this part for this game yet, because I only got to the end of the Fire level when he is a child, but once Link receives the Ocarina of Time after Zelda escapes from Ganondorf and right before Link goes forward in time, there are a wealth of different conversations available throughout the world of Hyrule. In particular in one of the back alleys of Castle Town there is a soldier who speaks at length about Zelda's escape and how the guards reacted to Ganondorf. This is just an example, but also the details of mannerisms different characters have between the past and the future add a whole new feeling to the game.)

    It is details like this upon an already strong storyline and mode of gameplay that make LoZ:OoT a truly classical and amazing video game. I'm very glad I got to play it for an assignment. <3

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    Feb 22nd, 2007 at 18:49:01     -    Legend Of Zelda: Ocarina of Time (N64)


    The Legend of Zelda: Ocarina of Time is one of my favorite video games that highly influenced my childhood, which I feel is a sentiment quite a few people share with me. After all, the game was pretty far out for its time, and a standing achievement. One of the reasons I enjoy it so much now is the sense of nostalgia it inspires in me, even if -- even though -- I never got *everything*, 100%, without using some kind of player's guide, and so don't have all of the game memorized.

    I started a new game for my gamelog, and in the first hour I completed the first level and went on to Hyrule Castle, stopping at Lon Lon Ranch on the way. As a kid I, and my brothers, would embroider upon the emotional aspects of the game, i.e. the (childish?) notion of who Link would be best with out of the four eligible bachelorettes of the game. I happen to think it is these things -- the emphasis of our imaginations on things hinted at in the game -- that truly make this game nostalgic and memorable (at least for me).

    Going through all the levels would be tedious if I didn't love the game so much, simply because I have played the game so often through that when I lag on things that should be easy I get frustrated. Fighting the bosses -- namely, the spider-queen-whatever of the Deku tree -- are still enjoyable, though, and going through the motions of everything in the game and acquiring what secrets I can gives me a sense of accomplishment.

    More in an hour. <3

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    Feb 8th, 2007 at 17:44:11     -    Harvest Moon: More Friends of Mineral Town (GBA)


    After another 45 minutes or so, my interest waned a lot. As much as I love the game -- really, I do enjoy it a lot -- the GBA grated on my nerves and I have a lot of things on my mind, such as a lot of homework, that interfered with my gameplay.

    I DID get the Doctor to a Yellow Heart, though -- that means he's at the fifth out of seven levels of affection for me. Hurrah!

    When I look at all the things I want to get done in the game, it seems like a lot of work... almost like a chore, really, to get everything; sort of the way WoW grates on you, the pressure to level and get better and better. But a certain sense of satisfaction and enjoyment comes from it as well, so that's probably why I keep playing (both).

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    Feb 8th, 2007 at 17:26:03     -    Harvest Moon: More Friends of Mineral Town (GBA)

    2:15 pm

    (I decided to take up this game for my next Game Log assignment...)
    I played this game for an hour today and, though I love it, an hour is a long time to sit cramped in a chair staring at a darkened Game Boy Advance screen. Part of this annoyance may be due to inadequate lighting, however...

    I am in my first year in Fall, on the 10th day. My character's name is Dawn and I am "wooing" the doctor. So far I have seen a few additional character skits in the game other than those associated with my love interest -- there are scenes involved with every other character in the game, as well as a few additional ones per rival female. Every day of the game I do the same thing; I take care of all the things on my farm, and then go to visit the Poultry farm, the beach, and the doctor, all in that order. I mention this because it's just dawning on me how monotonous the gameplay is and yet I still find the game extremely fun -- or maybe addicting... maybe I'm just confusing the two. Regardless - there are few things that are different per day in the game. Maybe it doesn't get boring because there's so much potential to do different things every day, and there's festivals every now and then, and occasionally a skit may pop up...

    Whatever the reason, the game is still entertaining (in small doses). Hopefully after another hour, it won't become boring.

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    Mirri Night's GameLogs
    Mirri Night has been with GameLog for 13 years, 4 months, and 22 days
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    Entries written to date: 12
      Game Status / Read GameLog
    1Harvest Moon: More Friends of Mineral Town (GBA)Playing
    2Legend Of Zelda: Ocarina of Time (N64)Played occasionally
    3Soul Calibur III (PS2)Playing
    4Super Smash Brothers (N64)Played occasionally
    5World of Warcraft (PC)Playing
    6World of Warcraft (PC)Stopped playing - Technical problems


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