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    Mar 12th, 2007 at 00:17:11     -    The Industry (PC)

    The next level in 'The Industry' has the player battling against Mario in an attempt to 'out score' Mario. The goal is to collect more coins than Mario. Mario can jump higher than the player but moves slower so beating him is as simple as becoming acustomed to Mario's capabilities and limitations. The game's overall quality seems to degrade here and there are points in which Mario jumps off the actual screen in order to collect a coin which has yet to appear.

    The next and final level of the game grants the player a machine gun while more than one hundred Shigeru Miyamoto figures attack you. This is probably the most nonsensical portion of the game and is very loosely related to the story itself. In any case it is somewhat amusing but lacks any real depth or perception.

    The game ends here with a fade out.

    Overall the game has an interesting story and gameplay is engaging but could use more depth.

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    Mar 11th, 2007 at 23:44:12     -    The Industry (PC)

    The Industry is a GameMaker game created by Sam Zublin-Meyer.

    The game follows a recent UCSC graduate as they attempt to enter the video game industry. The idea is totally original is is actually quite brilliant. Most games have some sort of sci-fi or otherwise fantasy element to it but this game's core story is sensible and realistic.

    However this realistic story and concept is sharply contrasted against actual gameplay.

    The first level consists of a simple platform-style level where the player must cross a number of "pong" paddles. The only object which can hurt you is the pong ball being hit across from the top and bottom of the screen. Again the gameplay and idea is really rather remarkable...both because it is an interesting transition from pong to this small platformer version of pong as well as it shows real insight into the history of video games. The game starts with what most consider the first video game: PONG.

    The second level has the player climbing tetris blocks. Another landmark in the progression of video games is made into another level. This platform style level is also interesting however not nearly as amusing as the first one. I don't quite understand the point of this simply climb the blocks as they fall and eventually the game decides that you have beaten the level and allows you to progress.

    The third level is another gem. You stand atop a gradius-style ship and avoid enemies in a challenging yet amusing schmup. You can even jump to avoid enemies while still controlling the ship. Well designed and amusing.

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    Feb 18th, 2007 at 18:33:48     -    Shadow of the Colossus (PS2)

    Part 2 of gamelog due 2/23 (classic game)

    After another hour or so of playing I can happily say that I got mutilated and utterly destroyed by what I can only describe as a huge bird which (if yellow) would be about 400x the size of Big Bird from Seseme Street.

    Unfortunately this bird refused to teach me the number "4" and it did not have odd friends such as those who lived in trashcans and others with psychotic obsessions with cookies. This bird meant business and its only business was forcing blood to pour from my head.

    This gigantic bird swoops and dives while my goal seems to be to jump onto its wing while it is swooping and climb to its head. Much easier said than done. My total amount of grip seems to vanish even before I reach the bird's spine and the constant shaking and bouncing does not help much either.

    Perhaps I should go out and find those grip-powerups or simple try again and again until I can beat the bird. It would be nice to tell my roommates: "I KILLED A HUGE BIRD WITH NO POWERUPS" however I doubt they would understand my rambling and would probably just say : "Rohan's gone crazy again...".

    In anycase, Shadow of the Colossus is an extrodinarly absorbing game and I am sure to enjoy it until I defeat all of these huge boss-type creatures. Unfortunately, I foresee little replay value for the game since after one has figured out the strategy for beating each of the creatures there is little puzzle left for the player to take part in.

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    Feb 18th, 2007 at 17:21:57     -    Shadow of the Colossus (PS2)

    For classic gamelog due: 2/23 (PART 1)

    My initial reaction to this game: HOLY CRAP!

    The art is of course very pretty and whatnot. But the gameplay is where this game scores. Personally I love boss battles. Sitting there drudging through all the boring and menial side stories are boring I would much rather blow stuff up. Shadow of the Colossues completely satisfies my destructive needs and is rather fun as well.

    The game offers a very bleak on screen display system. Mainly consisting of the grip-meter which (next to your sword) is your only necessity in order to defeat these huge monsters. The idea behind this game is really rather brilliant: limited power ups, simple interface and controls, simple resource management (health and grip), but amazing boss-style creatures which are the only things you fight throughout the course of the game.

    Sparse powerups are indeed located throughout the world in order to increase grip and whatnot however they are extremely hard to find and get. But that's it! No funny rings the collect, no coins, no magic whatchamacallits. Simple and effective!

    The boss battles themselves are enchanting. Each one has some sort of puzzle or strategy (usually consisting of how to get onto the gigantic beast which fills your entire screen). Once atop the beast you must find (what I call) "the shiny spot" and shove your sword into him while all the time managing your grip to hold onto the monster's fur.

    So far what I love about this game is the simplicity of it all. There are very few other "people" in the game and the story is trivial. The game works as hard as it can to focus on destruction. But the destruction is not meaningless (GTA-style) but rather focused and goal oriented.

    This entry has been edited 1 time. It was last edited on Feb 18th, 2007 at 17:23:10.

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    rohanrns's GameLogs
    rohanrns has been with GameLog for 12 years, 10 months, and 13 days
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    Entries written to date: 12
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    1Kirby's Adventure (NES)Playing
    2Kirby's Squeak Squad (DS)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4Shadow of the Colossus (PS2)Playing
    5The Industry (PC)Playing
    6Yoshi's Island DS (DS)Playing


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