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    Feb 4th, 2007 at 19:08:32     -    Kirby's Squeak Squad (DS)

    The first boss was insanely easy. The boss himself was King Dedede and defeating him involved taking my sword power, and hammering the B button while in front of him. He did not have a chance to attack back and was dead within 1 minute. While the difficulty was low I imagine that the game will get progressively more difficult as I continue. After the battle a small cut scene showed that King Dedede did not have my beloved cheesecake and I was off to another world in order to fight more interesting enemies.

    The second world is more interesting than the first because we now start seeing levels which branch into various different rooms and lead the player to different exists. This makes the job of collecting the chests much more difficult and more entertaining. The puzzles are also becoming more confusing. Now we must figure out the correct combination of powers in order to open certain passages and doors. Some of the combinations are actually difficult to obtain because it involves gaining one power, holding onto it, and then rushing off to another part of the level to mix it with another power.

    Humorously, the bottom touch screen acts as Kirby's stomach. When he swallows something you can either press it to use it or use the stylus to mix it with another item. If you push the item towards the top of the touch screen the item will be thrown back into kirby's mouth at which point you can spit it out or otherwise utilize it. This feature is both extremely innovative as well as functional. It allows the player to easily manage all of Kirby's possessions in one easy to use display.

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    Feb 4th, 2007 at 18:22:07     -    Kirby's Squeak Squad (DS)

    I picked up this game from GameStop a few days ago because it looked rather amusing.

    The game is a relatively standard Kirby side-scrolling game with a few key quirks which make it exciting.

    The story is a little silly (but hey we are working with a pink puffball so silly is allowed) because it consists of Kirby having some sort of cheesecake stolen from him and thus he goes on a great adventure in order to retrieve his cheesecake. Odd, but it seems to work.

    All of the standard abilities are avaliable, suck enemies up, absorb their powers, combine multiple powers to create new powers. The difference here is that each level contains a number of chests which you much get in order to achieve full game completion. There are 120 chests in all. I rather like this sort of gameplay because you can easily rush through all of the game and beat all of the levels in only a few hours. However, if you wish, you can take your time as your progress through the various worlds and complete the game entirely. A number of the chests are particularly useful because they unlock new abilities and allow you to become more powerful throughout the game.

    My intial criticism of the original version of this game (from the NES) still exists but is now diminished. In the original version one could very easly float through levels and simply fly to the exit. While this offered little in terms of fun or gameplay, it could be done. This new version actually locks you into "mini-boss" battles and has stages which change rapidly. This involves the player quite a bit more and makes the game signifiantly more interesting.

    More when I get to the first boss.

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    Jan 27th, 2007 at 14:43:15     -    Legend Of Zelda: Ocarina of Time (N64)

    Now do the bottle trick before triggering ganon and warp out of the area using any temple song or the Prelude of Light. Once reaching an area, you should now NOT have the master sword equipped. The lack of the master sword in your inventory opens a LARGE number of other odd glitches which I will explain below.

    1) Remote control horse.
    Equip deku nuts, and call your horse. Get on top of it and ride for a little while, then press the C-button for deku nuts. The C-buttons will NOT appear on screen but you can still use them. Once throwing the deku nut you will fall off the horse and it will continue running as if you were on top of it. At this point take out your sheild and hold the R button to use it. Now use the joystick to change the shield's angles and you will notice that the horse moves in accordance with your joystick movements. This results in the remote control horse

    2)Fly
    Equip hoverboots, hookshot/longshoot, and get your horse. Ride to an open area with something you can hookshot onto. I used both the lake (water temple) and the gerude fortress. At the lake, ride your horse to the big tree, use the C-button for hookshot and you will clamp onto the tree. Notice that the hookshot will stick to the tree and not release. Now push the A button a few times to get off the horse and you will begin floating. You can now use the joystick to "fly" almost anywhere in the area and when you go back to the tree and touch your hookshot to the anchor point on the tree you will jump incredibly high into the air.
    This is similarly done at the gerude fortress with the wooden pole with the red flag outside the fortress.

    In order to reset and make the game go back to normal, simply equip your master sword in the inventory menu.

    Have fun!

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    Jan 27th, 2007 at 13:37:01     -    Legend Of Zelda: Ocarina of Time (N64)

    I have already played Ocarina Of Time many many times and am familiar with the game.

    The game itself has excellent details, an amazing quest, and a ridiculous number of side quests.

    So instead of simply playing the game through, my roommate and I decided to try some of the interested glitches which can be found on the internet.

    The first one is how to play any item as the ocarina. This one is slightly difficult because it requires a significant amount of practice and your timing must be just perfect. First you need a bottle and you need to put something into the bottle that you can let loose and catch again. I used a fish. Additionally equip some useless item to one of your C-button. I used the hammer. Now go to an open area where you have lots of room and few enemies. Open the bottle and let the fish (or whatever you are using) onto the ground and then immediately catch it again. Now hold the Z button to enable Z-targeting and hold the joystick back and push the A button in order to do a backflip. At the climax of your backflip begin pressing the C-button of your useless item. If done correctly you will pickup the item and go into a pose in which you can play the item as the ocarina. You might ask, how is this useful, who cares if you can play item? Read on.

    This allows us to do something funny. In the final battle with Ganondorf he knocks away your master sword and your ocarina is disabled. Wait for the final battle to commence and let Ganon knock away your sword. Once this occurs, do the bottle trick above and play the Sun Song on your ocarina. This will reset the stage until right before the cut scene of ganon growing and knocking your sword away. Notice at this point you do NOT have your sword and do NOT attempt to equip it at any point further as this will reset this little trick.

    More on next gamelog...

    This entry has been edited 1 time. It was last edited on Jan 27th, 2007 at 14:42:58.

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    1Kirby's Adventure (NES)Playing
    2Kirby's Squeak Squad (DS)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4Shadow of the Colossus (PS2)Playing
    5The Industry (PC)Playing
    6Yoshi's Island DS (DS)Playing

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