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    Dec 10th, 2012 at 22:32:11     -    Grand Theft Auto IV (PS3)

    Grand Theft Auto IV is an amazing game just like any other Grand Theft Auto. Rockstar games does a great job in creating games that give the player so much realness and freedom. The core gameplay of GTA IV consists of giving the player a large, open world environment in which to move around freely. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. A lot of physics are incorporated. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as locating and destroying criminals in the police car database or participating in street races can keep the player occupied for hours.
    It is possible to have many active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at many points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices. The main character is Niko. Gunfights in GTA IV are conducted using a third-person system. The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Additionally, Niko can perform cinematic executions at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, namely punching, kicking, alternative punching, dodging and blocking, disarming an opponent, and counter-attacking.

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    Dec 10th, 2012 at 22:31:55     -    Grand Theft Auto IV (PS3)



    This entry has been edited 1 time. It was last edited on Dec 10th, 2012 at 22:33:23.

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    Dec 10th, 2012 at 22:07:06     -    Goldeneye 007 (N64)

    Goldeneye 007 is among some of my favorite N64 games. It was one of the first action shooting games I have ever played. GoldenEye 007 is a first-person shooter that features both single and a multiplayer modes. In the single player mode, the player takes the role of James Bond through a series of free-roaming 3D levels. Each level requires the player to complete a certain set of objectives. Stealth is a significant element of the gameplay. Frequent gunfire can alert distant guards, and activated alarms can trigger infinitely-respawning enemies. In order to avoid gunfights with numerous opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons incorporate suppressor or telescopic sight attachments to aid the player in killing enemies discreetly. There are no health-recovery items in the game, although armour vests can be acquired to provide a secondary health bar. The setting of the game is very realistic. It is based off off the movie and does an excellent job in portraying the actual places.

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    Dec 9th, 2012 at 19:24:58     -    Burnout Revenge (PS2)

    I have grown up loving racing and car games. The Burnout series of games were among my favorite. Burnout Revenge is the fourth video game in the Burnout series of racing games. In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage, Burning Lap, Eliminator, and Crash. A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as traffic checking, propelling the rammed car forward; the event in which a checked car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack, which can be used later on. During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a Takedown. This rewards the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals is referred to as "Revenge Takedown".

    This entry has been edited 1 time. It was last edited on Dec 10th, 2012 at 21:29:23.

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    Entries written to date: 13
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    1Angry Birds (iPd)Playing
    2Assassin's Creed 2 (PS3)Playing
    3Burnout Revenge (PS2)Playing
    4FIFA 13 (PS3)Playing
    5Goldeneye 007 (N64)Playing
    6Grand Theft Auto IV (PS3)Playing
    7Jetpack Joyride (iPd)Playing
    8NBA 2K12 (PS3)Playing
    9NBA 2K13 (PS3)Playing
    10Temple Run (iPd)Playing
    11Unblock Me (iPd)Playing

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