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    Nov 4th, 2012 at 17:11:30     -    Shin Megami Tensei: Persona 4 (PS2)

    It is with a heavy heart that I announce that this is the final installment of GameLog: Persona 4. So without further ado, let us end this awesome journey in Inaba.

    Since my last post, I have completed the final month of the game, December, completed the final two dungeons, and achieved the True Ending for my third time. I established the final S. Link in the game, as well as maxing out four more S. Links for a total of 20 out of 21. On top of that, I cleared all 50 side quests, obtained most of the ultimate equipment, defeated the game’s optional super-boss, and achieved a 99% Compendium completion rate, thus making this run a near-perfect playthrough.

    Since this is my final post on this game, I suppose it’s only right that I sum up my thoughts on this game. It’s awesome. The end.

    No, but seriously, this game is easily one of the paragon’s of narrative-driven games. Atlus managed to yet again craft a masterpiece, a testament that, regardless of how tired or clichéd one might think the genre is, JRPGs can be totally awesome when done right. If there is any complaint that could be leveled at this game, it’s the fact that none of the game’s mechanics are that original. But that too is a part of Atlus’s genius. They decided to rely on simple tried and true RPG and visual novel mechanics so they could put most of their time into perfecting the game’s wonderful story and the characters within. And they succeeded in every category. Honestly, I have yet to find any negative reviews of this game anywhere. And I’m not about to be this first person to do so either. So, yeah, if you haven’t already done so (and shame on you for not listening to my orders in the first installment), go out and rent or buy this title. You owe it to yourself to play one of the finest games to ever grace the PS2. Or you could wait until the end of this month and get the improved remake for the Vita, your choice.

    And so ends my chronicles of GameLog: Persona 4. Stay tuned for my next game review. Until then!

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    Oct 27th, 2012 at 16:29:20     -    Shin Megami Tensei: Persona 4 (PS2)

    Does everyone know what time it is? It’s time for another installment of GameLog: Persona 4 (If you answered “Howdy-Doody Time,” you get a virtual cookie)! I have covered even more ground since my last post, so let’s get down to business.

    Since my last post, I have completed two more in-game months, bringing to the end of November. I have cleared another two dungeons, recruited the final member of the Investigation Team, establish one more S. Link, thus bring the total up to 20 out of 21, and I have maxed out 13 more of my existing S. Links, bringing that total up to 16 out of 20. The proverbial “shit has hit the fan” and I am currently right before the point where the ending branch takes place. In other words, things are about to get REAL.

    One thing I haven’t covered that much in my logs so far is the game’s cast. Being a narrative-driven game, Persona 4 relies on its robust cast to sell itself. And it succeeds on every level. All the characters in this game are wonderfully realized, from their incredibly well-built personalities to their utterly believable weaknesses and failings to the superb voice acting that brings each character to life. While some characters do have some stereotypical aspects to them, like “goofy best friend” or “tomboy,” all the characters are developed in such a way that, if it wasn’t for the game’s rather ludicrous premise, you could easily imagine these people existing in real life. You as the player genuinely feel connected to each and every character; not just the different members of the Investigation Team, but all the other S. Link characters and a few other NPCs as well.

    In my next installment of GameLog: Persona 4, I’ll proceed to the month of December, and with it, the endgame of Persona 4. Stay tuned!

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    Oct 21st, 2012 at 11:13:47     -    Shin Megami Tensei: Persona 4 (PS2)

    Hey everyone, it’s time for another installment of GameLog: Persona 4! Since I’ve covered a lot of ground in the game since my last entry, I’ll skip the recap and dive straight into what’s happened since then.

    Unlike my last two entries, I managed to complete not one, not two, but three whole months in-game, bringing me to the halfway point of September. With that, I’ve also managed to clear two dungeons and gain access to a third, as well as established five more S. Links, bringing the total up to 19 out of 21. I’ve also managed to max out three of my S. Links, clear several side quests, and have two more characters joining the Investigation Team.

    It should be noted that this game is very anime-inspired, to the point of having several anime cutscenes in the game and a later anime adaptation. And like many anime, Persona 4 has several instances of “those” scenarios. You know the ones; the ones where due to some misunderstanding or mishap, things end up so that there is no way that it can not go wrong. It’s like a train wreck; you want to look away, but you can’t. One of those scenarios is rather interesting because it links directly to the previous game. Persona 4 is not a direct sequel to Persona 3, however both games do take place in the same continuity, and so one of the scenarios in the game has the Investigation Team go on a school trip to the setting of Persona 3 and meet a couple of minor characters from that game. It’s also rife with nods to major characters and events from the previous game, and it foreshadows a major plot point later in the story.

    One last thing I felt I should mention in this installment is the art design behind the various Personas in the game. If you’ve ever played another Megami Tensei title before, you’ll know what I mean. Every Persona in the game is inspired by some mythological or legendary historical figure from just about every culture imaginable, from Greco-Roman to Egyptian to Hinduism to Judeo-Christian to Norse to Celtic to the big one for this game, Shinto. And each is rendered in Megami Tensei’s unique art style. Look up some of these designs online and you’ll see what I mean.

    I’m getting closer to endgame in this playthrough, so I doubt I have many more entries left for this game. Stay tuned for my next one!

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    Oct 13th, 2012 at 16:32:57     -    Shin Megami Tensei: Persona 4 (PS2)

    Last time on GameLog: Persona 4: Our silent protagonist, Yu Narukami, had arrived in the sleepy Japanese town of Inaba to stay for a year with his uncle and cousin while his parents worked overseas. Within a week of arriving, two people are mysteriously murdered; Yu is visited in his dreams by a mysterious man named Igor; our hero hears about this urban legend called the Midnight Channel and learns that the legend is all too true; and he finds that he can now enter a bizarre world inside TVs. After meeting a strange bear-like thing in the TV world, Yu becomes involved in solving the murder mystery and awakens to the power to manifest one’s inner strength, Persona! With his new found friends, Yosuke Hanamura and Chie Satonaka, who have also obtained the power of Persona, Yu is able to rescue the third victim, Yukiko Amagi, before she is killed. Meanwhile, our protagonist has established Social Links with both Yosuke and Chie, as well as two other people from his school, Daisuke Nagase and Yumi Ozawa. And with Yukiko, who also awoke to the power of Persona, joining the Investigation Team, the month of April comes to a close.

    Now that we’ve recapped what happened in my last entry, here’s what’s happened since then: I have completed the month of May in-game and begun the month of June. I have completed the second dungeon and rescued who is arguably the most awesome character in the game, Kanji Tatsumi. I have established an additional 9 S. Links, bringing the total up to 14 out of 21. And I’ve cleared quite a few side quests and defeated both bonus bosses.

    It should come as no surprise that this game continues to be awesome, even on the third play through. I absolutely LOVE the story, the game play is pretty sweet, the graphics are pretty stellar for what they’re worth, and the music is wonderful. The only thing that’s even remotely annoying is trying to hunt down certain enemies for the sake of side quests. Even then, it’s not so bad because the primary battle theme is just that awesome. You must bask in the splendor and majesty that is “Reach Out to the Truth.” BASK, I SAY!

    Next time on GameLog: Persona 4: Listen to me gush about this game some more as I finish up the month of June and attempt the third dungeon. Until then!

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