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    Dec 6th, 2012 at 16:45:25     -    The Legend of Zelda: Skyward Sword (Wii)

    Finally, I have my Wii. Having returned from an exhausting trip to Hampton Roads, I am back to my Student Apartment. I have high expectations of this particular entry into the series, largely because Nintendo has never let me down. Other reasons include: ridiculous hype to which only Link can live up, my status as a life-time fan of LoZ. The first video game I ever played was the original on the NES back between 1989 and 1991. Personal history explained: let us begin the first entry.

    My room is obviously not the ideal setting for a sensor bar, the damn thing won't pick up the remote well. Blast, I have to update. Now that my system is as ready as I am, let the game begin! So far so good, calibration successful (we'll see about that sensor bar). I am really enjoying the water-color art style. The story is beginning well, that is a rather large mouth... I believe this is the 4th LoZ entry to begin with Link asleep, what a lazy guy. Dual analog has spoiled me, this camera set up is a little frustrating. Why does Nintendo hate joysticks? I'm glad to see Zelda taking an active role in the story, that trend has been in escalation since OoT. Well, Link isn't the first Nintendo character I would want to push off a cliff but the humor is well placed. It's not everyday that a light-hearted Nintendo game begins by nearly murdering the protagonist. Evidently, Nintendo has taken a cue from Square because the big guy looks like a character from FFXIII. I like that the art team utilized the limitations of the system to enhance the art style, everything loses focus in the manner that an actual painting might. The flight controls will take some getting used to, damn red-haired guy keeps hitting my bird! There we go, now onto the ceremony. Link is falling from a high place again, I wonder how the dev team came up with that? Perhaps they were always talking about the pressure of developing such highly anticipated software and how easily the title could push the series over a cliff if done wrong (a-la Other M). Well, that was an intense series of events, now Link is on the ground and talking to an old (person?) with a pendulum of hair. These forest creatures remind me of Pokemon, that series has really influenced every other Nintendo series it would seem. That tombstone clue was entirely useless, the diamonds do not look like stars. At any rate, I am now in the first major temple but I have to stop here.

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    Dec 6th, 2012 at 16:20:06     -    Final Fantasy XII (PS2)

    I will be leaving town after this entry, and will be returning with my Wii. As such, this will be my last FFXII entry because I will now have access to Skyward Sword. At any rate, I have taken a story break to grind. My characters have gotten to the mid 20's now, and nearly 40% of the License Board is complete. Since I have not done much that can be considered new, this will also be a short entry.

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    Dec 6th, 2012 at 16:17:16     -    Final Fantasy XII (PS2)

    Humorously, I have decided to create a log for the game I gave a less than stellar review to recently. As previously stated in the review, the game is not terrible. It just fails to live up to its own potential. The entire character roster only yields two well generated members. Balthier has overtones of the Han Solo brand of bravado, which is aided by him being a pirate and pilot. Because he doesn't have any overly emotional story arcs, his character does not fall into the same pitfalls that two of the others do. That is good, because the emotional characters are not well written. The other good character is Basch. He is a knight, and lives wholly up to the stoic and reserved nature that his standard build would preclude. Interestingly, these are the only two characters who are dressed in a manner that is appropriate for a medieval setting. The sound suffers from the same issues that many other games did at the same time, in tat it sounds like it was recorded in a hall with added reverb and the mic was housed in a tin can. I immediately switched to my own playlist, and the game played more enjoyably after. I have completed roughly 30% of the storyline at this point. I did not realize how short the story is.

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    Dec 6th, 2012 at 16:09:02     -    Elder Scrolls 5 : Skyrim (PS3)

    Having "re-rolled" I have experienced the game in an entirely different manner. My previous character was a brute-force knight character in which I spent the time needed to craft the most powerful equipment I could. This new character is an assassin, thief and ranger. She is already maxed out on pickpocket, and has nearly mastered sneak. Many points that were difficult in the game for my previous character have proven to be nearly too easy this time, as well as the opposite in others. I mostly notice that draugr crypts give me the most pause, whereas dwemer ruins provide next to no challenge because I'm almost never detected. This will likely be the last entry for Skyrim, as I am perturbed that PS3 still has no DLC.

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    adaemus's GameLogs
    adaemus has been with GameLog for 11 years, 6 months, and 28 days
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    Entries written to date: 9
      Game Status / Read GameLog
    1Demon's Souls (PS3)Finished playing
    2Demon's Souls (PS3)Finished playing
    3Elder Scrolls 5 : Skyrim (PS3)Finished playing
    4Final Fantasy XII (PS2)Stopped playing - Something better came along
    5Grand Theft Auto IV (PS3)Finished playing
    6Metal Gear Solid 4: Guns of the Patriots (PS3)Finished playing
    7The Legend of Zelda: Skyward Sword (Wii)Finished playing

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