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    Feb 23rd, 2007 at 00:24:48     -    Super Mario Bros. 3 (NES)

    I didn't manage to get very far in my second hour, only to the second world. What I find myself doing is trying to run really fast through the levels, usually leading to a swift death. I am actually quite amazed at how fast Mario can run when he is going full out. When he is going that fast, a funny little high pitched beeping type noise sounds, which means that he can also jump really high, and fly when he has the racoon tail thingie.
    The levels themselves usually have one or two hidden things that the player can find, for example, in one level, there is a bunch of breakable blocks, and a turtle walking on top. If you jump on the turtle and then kick it back in the left direction, then it will hit a few of the blocks and then keep rolling away. Now, you jump up where the turtle shell killed some blocks, and you can reveal a pink sound note jumpy block that when you jump on it, a new level is revealed.

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    Feb 22nd, 2007 at 23:02:12     -    Super Mario Bros. 3 (NES)

    I haven't played this game for about 5 years, so I was a bit rusty. This game is different from Super Mario World, to which I am much more used to playing, in that in each world level thingie, you are heading towards a castle where Peach is being held. But there are these blue spade things where you can get mushrooms, or that leaf thing. You also have to store any powerups that you get in a menu that's acessible outside of the individual levels in the world map thingie. This is also different from SMW, where you have a feather or fire flower or mushroom in a little box at the top of the screen that you can acess anytime in a level.
    There's only a few levels in each game world, which can be good or bad, and get kinda hard as they go along. I found that the castle itself wasn't too hard. Then there's this hammer throwing guy that moves around on the world map and you eventually have to defeat before heading into the castle. It's very addicting, if a bit hard.

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    Feb 7th, 2007 at 18:41:24     -    Jak and Daxter (PS2)

    The second hour, I consentrated on going through all the levels and collecting all the Presursor Orbs that I had missed previously. I had gotten to the Lava Tube level, which is the one before Gol and Mia's Citadel, which is the last level.
    Now, I've beaten this game about 7 or 8 times before, so I pretty much know where everything is. I got most of everything, all Power Cells, and all but 5 Precursor Orbs in all of the other levels, then went through the Lava Tube, dying many times to make sure that I got all the Orbs and Scout Flies in this area. This level is pretty hard, but after I got all the Obs and Scout Flies, it didn't take too long.
    Then came the Citadel.This is obviously the hardest level, with bottomless pits everywhere, and these colored platforms that dissapear when you jump on them. There are actually only about 4 or 5 Lurkers in this level, and all the difficulty is jumping on the continually moving platforms. This whole level only took me about half an hour or so to complete, adn I ended just before the final boss battle. I have at least 100 Power Cells, and so will trigger the special end movie. But first, next time I play, I'll go back and get those last 5 Orbs in Mountain Pass.

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    Feb 7th, 2007 at 17:37:57     -    Jak and Daxter (PS2)

    For this gamelog, I chose to play one of my all time favorite games, Jak and Daxter. It was the first game I ever got for my Playstation 2, and still remains a favortie after all these years.
    Where to start? Well, first off, this game has amazing graphics for a game that was made in 2001, and can compare favorably to a game such as Kingdom Hearts 2. There are a few glitches here and there, but overall, they don't detract from the gameplay.
    The musical score for this game is amazing. Each named place in a level has it's own music, and when you go from place to place, the music smoothly transitions. The voice acting is good, as well, and the cutscenes reflect that. There aren't as many cutscenes as in other games, but that doesn't negatively affet the game. The cutscenes effectively convey a sense of progression through the game, and tell you what you'll be doing next.
    One feature that this game has that I always find amusing is the fact that it changes from day to night every few minutes. Some other games have this, but not on the scale of Jak and Daxter. When the spikey green sun goes down, the whole world goes dark, and you can see it as far as the game allows the player to see into the distance.
    The gameplay itself is awesomely addicting. There are only a few minigames sprinkled throughout, and a couple of driving levels with the Zoomer, and there aren't hordes of enemies sent at the player. This game takes some strategy at times, and is overall very fun to play.

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    LordVader's GameLogs
    LordVader has been with GameLog for 14 years, 11 months, and 0 days
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    Entries written to date: 10
      Game Status / Read GameLog
    1Jak and Daxter (PS2)Finished playing
    2Katamari Damacy (PS2)Stopped playing - Got frustrated
    3Shadow of the Colossus (PS2)Finished playing
    4Super Mario Bros. 3 (NES)Playing
    5The Sims 2 (PC)Finished playing


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