Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 24th, 2007 at 05:35:23     -    Super Mario 64 (N64)

    Second Session: So I've made it to the second bought with bowser and I must say this is much more difficult than expected. I can understand why this is praised as a classic but I still can't help to have utter discontent of the game. I really don't find it that much fun. I mean the level design is great for a pure 3D platformer, however, the controls, camera, and gameplay leave something to be lacking. I've played other contemporary games that are much better than this one (the foremost that comes to mind is Crash Bandicoot for the Playstation). This came out around the same time (not the exact same time but in the general ballpark) with a similar graphical engine. Sure it is completely linear and doesn't have as much of a freedom of movement as Super Mario 64, but I still have memories of having much more fun playing it instead. Sure there isn't as much satisfaction in it as getting all 115 power stars in Super Mario 64 (though i do remember something about getting crystals) The obstacles that they throw at you are much more intricate but still more than possible to carry out which gives me an overall satisfaction with the game.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Feb 22nd, 2007 at 21:52:34     -    Super Mario 64 (N64)

    First session:
    This is my first time playing Mario 64 on the N64. I played it on the DS and I have the N64 version is much harder. It is a good game for it's time with excellent 3D level design. However the controls are hard to get used to and don't run nearly as smooth (this goes for the camera as well) as 3D games now that are 3 or 4 years old. Then again, 3D games have made major leaps and bounds from their predecessors on the N64. However the levels have enough of a learning curve so that you can get used to the controls over time before they start throwing complicated things at you. This is part of the excellent level design inherent in this game. I myself have completed the first course and have gotten enough stars to fight bowser for the first time (which I have done. Mind you it was an exceedingly easy boss battle, then again if it had been any more complicated I might have had some trouble)

    add a comment Add comment  -  read this GameLog read

    Feb 9th, 2007 at 14:05:41     -    Ratchet and Clank (PS2)

    Second entry:
    So I "beat" the game. I use these terms loosely because there is still more to do in the game. This is one of the reasons why I love the series. You can beat it but you get the option of playing again. The game actually rewards you for playing it again by opening upgrades for weapons you already have. Also the skill points and golden bolts you can also attempt to get and these open up extra content. As for the game play itself I still like it but miss some of the features they added into later games like strafing and lock on. The final boss was difficult since I didn't get the last health upgrade and the final weapon (which is ironically called R.Y.N.O. which stands for Rip Ya a New One). One of the things that made it easier which i though was some pretty ingenious level design was that you on the outer ring of the boss arena they put some grind rails which allow you to grind continuously around the ring making it easy to avoid any attack that the boss threw at you though making it slightly difficult to actually hit him. This was a short game (mainly since I've played it many times before and thus know exactly what to do) however it is still superbly crafted.

    add a comment Add comment  -  read this GameLog read

    Feb 8th, 2007 at 18:29:48     -    Ratchet and Clank (PS2)

    So this is my first session of playing the game. I've gotten quite a few planets in (each planet is sort of like a level except you can go back to them at anytime and sometimes you have to go back to them in order to progress the storyline). I played until I hit around the half way point of the game (or so I think it is the halfway point). Each planet still has linear gameplay however it usually has at least two objectives each with their own path to follow. Each planet usually opens up a new weapon which you can buy there. Also sometimes you have to buy something in order to progress the storyline. However, the paths are set up so you will make enough money along the way to get that item. It has some platformer aspects to the game however the action and shooter aspects are more apparent in the game.

    add a comment Add comment  -  read this GameLog read

    Older Entries   next
     
    GameLogs
    fuzzyLombax's GameLogs
    fuzzyLombax has been with GameLog for 14 years, 9 months, and 19 days
    RSS Feed
    view feed xml
    Entries written to date: 9
      Game Status / Read GameLog
    1Katamari Damacy (PS2)Finished playing
    2Legend Of Zelda: Ocarina of Time (N64)Playing
    3Ratchet and Clank (PS2)Finished playing
    4Soul Calibur III (PS2)Finished playing
    5Super Mario 64 (N64)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014