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    Feb 23rd, 2007 at 20:06:47     -    Shadow of the Colossus (PS2)

    After playing GTA San Andreas a little more I found a few bugs or just bad coding problems in the AI. There are times when you can hide behind a wall and shoot people on the other side of the wall by sticking your hands through said wall. The cops and other enemies in the game have no pathfinding so they frequently get stuck on things while chasing you. They will just keep running in a straight line towards you right into a wall while you shoot through the wall and kill them. I was able to build up 6 stars from scratch by killing some people for a couple basic pistols and then hiding behind a wall and shooting everything I could for a couple minutes.

    A basic but really important fix would be giving the enemies some AI to just walk around the wall, for a company able to produce this caliber game it shouldn't be hard. Usually you aren't in a situation where you can exploit this kind of lame pathfinding so it doesn't completely ruin the game but it would be nice to shoot at things that don't just run right into your bullets.

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    Feb 23rd, 2007 at 17:19:21     -    Shadow of the Colossus (PS2)

    There are many great things about GTA San Andreas that set itself apart from all the other games out there on the market. The ability to go out and go where ever you want and do whatever you want is a huge advance in gaming. These sandbox games let you either play along with the story by doing missions or go out and explore without any limitations.

    Compared to the previous GTA games, San Andreas really stands out bringing lots of new content to the series. You are given the ability to completely customize your characters appearance. A huge step forward for the series is the recently added ability to swim. You used to be eaten by sharks the second you stepped 2 feet into water but this new ability to swim and dive give the game a huge leap forward. Other things like ridable bikes and gang turf wars add a lot to an already great series.

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    Feb 9th, 2007 at 12:53:26     -    Grim Fandango (PC)

    There's something about frustration that I enjoy so much when it comes to these games. It just makes it all the more satisfying to solve a puzzle that has stumped you for hours. But when the puzzle doesn't have a reasonably logical solution then you just stay upset for having to keep trying random things to solve it. It's the puzzles like this that brought the pure adventure game to near extinction.

    Grim Fandango definitely has its share of mostly guessing puzzles which really bring the game down. There is a difference between hard and impossible and no one likes an impossible puzzle. Combine this with long load times between scenes and you might have some really upset gamers. The hardcore players will tough it out and keep trying things while the sissies will run to their faq and get it done so basically everyone will be happy in the end. One last major thing is the soundtrack. It is brilliantly done and will keep you entertained while you run around hunting the next clue.

    Aside for some obscure puzzles Grim Fandango is at the top of adventure games with a cool theme and enjoyable puzzles.

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    Feb 9th, 2007 at 05:28:17     -    Grim Fandango (PC)

    I have previously played Grim Fandango but found this an opportunity to replay a long time favorite of mine. This is one of the best adventure games out there combining excellent plot, witty dialogue, and creative puzzles. The game starts off with a cutscene depicting your character's dilemma. You are then given control with little more than a background and have to fix the problem. The game is completely open ended and you can explore the game world accomplishing things in the order you want.

    Having played it already, I can recall most of the solutions to the puzzles you encounter but having spent hours solving these puzzles in the past I can definitely remember the kind of unique and rewarding gameplay the game has to offer to those into the genre. The developers designed it just right with a good balance between deductive reasoning and experimentation to progress in the game. You have to take in the environment and analyze everything you come across. After taking in the situation and what you have to work with you have to make feasible solutions and try them out. You wont get far randomly guessing what objects will interact together and have to actually stop and think about it.

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    Scumbar's GameLogs
    Scumbar has been with GameLog for 13 years, 4 months, and 19 days
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    Entries written to date: 10
      Game Status / Read GameLog
    1Grim Fandango (PC)Finished playing
    2Heroes of Might and Magic V (PC)Finished playing
    3James Bond Goldeneye 007 (N64)Finished playing
    4Shadow of the Colossus (PS2)Finished playing
    5Shadow of the Colossus (PS2)Finished playing


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