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    May 14th, 2013 at 22:25:13     -    Super Columbine Massacre RPG (PC)

    After playing for the third day, I find the distinct lack of any kind of known objective, other than kill everything, to be rather annoying. The flashbacks into their history was the most interesting things that happened, since everything else I could was wander the school and get forced into random fights. The fact that these boys had such a troubled time at this school gives them a human side, something the news would not have shown of them. They strike out because they were alone, few friends at the school and that everyone ignored them. This game wishes to show what might have gone through their heads as they did these things. It also shows that if someone had shown them compassion from outside their familes and employers, that this and many other shooting might have been avoided.

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    May 13th, 2013 at 21:34:28     -    Super Columbine Massacre RPG (PC)

    After getting past the stealth section of the game, I got into the part I knew I was going to like, the slaughtering of many who could not defend. It is sick how the game awards experience points for killing these people. It makes it seem that killing these people is rewarding, atleast to the boys. One thing that I had not expected is that the first person I met after arming up with the guns, the boys let leave the school. This shows that they still had enough "humanity" to let someone they considered a friend escape. The names given to the other people in the school, were not flattering. the jocks and teachers were the only ones who could give a fight against the boys. The problem I have seen though is the distinct lack of indications of what to do and where to do it. I also find it interesting that you can equip items such as a music cd, or Doom and get increased stats for doing so.

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    Apr 23rd, 2013 at 19:43:09     -    Grand Theft Auto: San Andreas (PC)

    In the third session of playing San Andreas I spent most of the time stuck on two missions. The first mission is to perform a drive by, but I kept getting the car destroyed and failing. The second mission is to save Sweet from rival gang members. The only things I saw were the rising tension between gangs for control of the neighborhood, and how it affects relationships. Sweet and his girl are game versions of Romeo and Juliet, in love yet from two rival factions, that will never allow for them to be together.

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    Apr 22nd, 2013 at 19:09:59     -    Grand Theft Auto: San Andreas (PC)

    Playing the game I notice that I keep getting told to eat and to keep my character's health up. The game wants to make an impression that the player should eat to keep up their strength as well. One of the missions also required me to go to the gym, which indicated that the game stresses working out on top of eating right. I was also called by one of the police officers from the beginning, bringing back up the tension between Carl and the Police. I still find myself spending too much time fighting the controls.

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    dragoonlord92's GameLogs
    dragoonlord92 has been with GameLog for 10 years, 11 months, and 29 days
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    1Grand Theft Auto: San Andreas (PC)Playing
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