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    May 15th, 2013 at 12:41:09     -    Super Columbine Massacre RPG (PC)

    Today I started out as playing Dylan in hell. This game is starting to lose my interest now. From what I thought would be an insight on how the massacre actually occurred, the game took a complete turn. I was able to look past killing way more students in the school versus how many were killed in real life, but it has been a slow decline on the realism of the game.

    I started walking around in hell and killing some monsters but it got boring fast. How did this relate to Columbine? In the beginning of the game, I thought the developers were making this video game to educate. Halfway through I think they decided to scrap that idea and just make a sub-par nonsense RPG. I thought for sure the games lack of things for the player to do would be compensated for the story, I feel like I was wrong. Sure, the game was able to make the characters in the game feel personable with their dialogue and thoughts but halfway through the game I lost that feeling.

    Going back to my first game log, I thought it was ethical to play a game like this; even make one as long as it was insightful. I do not believe the game developers did a good job on doing this. If they focused more the actual events and realism that occurred, this game could have been better. All in all, the game portrayed what may have happened poorly during the Columbine Massacre.

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    May 14th, 2013 at 23:13:54     -    Super Columbine Massacre RPG (PC)

    After playing today, I made it up until you plant the bombs and go to receive some weapons to begin the massacre. Once I came back to the school, I was presented with the option of either killing everyone I could, or going to the library. I decided to go around killing to see what would happen, I wanted to see what the dialogue was like. In my last post I talked about how this game may be similar to what actually took place. I wanted to have this view and knowledge of what may have actually happened. I also wanted to see if the characters had any thoughts or regrets. I played up until the characters kill themselves and enter hell, which resembled the video game Doom. The subtle use of the game doom as not only an item but also level was interesting. After doing some googling, I found out that these kids actually did play Doom and the media was stating how the game influenced their actions.

    Today's playing made me think, what is the difference between the violence in the game Doom versus the violence in this game. I personally feel that this game may influence others more than Doom. This was a real life event that happened. Doom is fantasy. As much as this super columbine game may be a tool for education on what may have happened, could this also be a tool on how one can mimic a tragedy just like Columbine?

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    May 13th, 2013 at 23:13:37     -    Super Columbine Massacre RPG (PC)

    To start off, I had mixed feelings about playing this video game. It is based on a terrible tragedy that occurred and made me wonder whether it was ethical that someone made this game. Was this even ethical for me to play?

    The game has graphics that resemble the old SNES 16 bit games. This however did not take me out of the story that I would soon be playing. The story and plot actually make up for the graphics. I felt somewhat immersed into this game. All of the pop culture references along with personal statements or feelings from the characters made this feel more personable and somewhat realistic. The game even featured a flashback to a prior time between the two characters within the game. The events that took place within Eric's house leading up to the school and sneaking around put an actual perspective on how the Columbine Massacre may actually have occurred.

    After my first play through, I would say that this game is ethical to play and was ethical to develop. It sheds some light on how the columbine massacre may have happened and adds a new perspective. It seems like this game was developed to educate people on what took place, sort of like a learning tool. I was actually controlling the simulated characters that did this event in real life. Having full control like this is much different than watching a movie or documentary. It almost creates a relationship with these characters; you are trying to help them accomplish a goal. This goal however is to massacre others.

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    Apr 24th, 2013 at 10:34:27     -    Grand Theft Auto San Andreas (PC)

    This morning while I was playing, I realized that it would be very hard to complete this game without doing something illegal within the game. Regardless of what a mission has you do, in order to get somewhere you are most likely going to steal someone’s car. This consequently may lead to the driver trying to pull you out of his car if he can to try to kill you. This, just like the slippery slope, leads one to now have kill the person you carjacked. Sure, you can try to get away but that is not the first thought that comes to mind when your character has a gun and the other does not. I almost feel like the game is made where you have to break the rules or even one’s own moral code.

    In the end, Grand Theft Auto: San Andreas was fun to play through. It was an escape from reality that allowed me to become fascinated with a whole new environment. I was able to see how different ethics in a fictional town compared to real life beliefs. The game may be controversial but it presents dilemmas that may or may not happen in real life. For me, it was fun to think what if this really did happen? What if our society had a strong ethic principle like San Andreas?

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