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    Feb 24th, 2015 at 19:21:49     -    The Walking Dead: Season Two (PC)

    Episode 2, Season 5 – Not much of an impact on the story when it came to tough decisions in this episode, but that doesn’t mean it wasn’t a little difficult to make these choices. I think the easiest of them was to decide whom to sit with during dinner, and I decided Luke, since, he was a recent companion, and Kenny seemed a bit different during a previous conversation(turns out I was right, when he called Clem by his son’s name, Duck, by accident). The toughest decision was to decide whether I should leave Alvin and Rebecca to look for Kenny, and while I decided to stay and save Carlos, Walter still got shot. Seems if I had left, both Walter and Alvin would have been killed, and I didn’t want the same thing that happened to Christa affect Rebecca as well.
    Not bad for my set of choices, but I was a little surprised when I discovered that only 26% of the players agreed with me when I decided not tell Walter about Matthew(considering he was holding a blade in his hand, and remembering what Christa did to the girl who shot Omid). Better class of people? Maybe.
    Moving on to the next episode…

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    Feb 24th, 2015 at 17:14:18     -    The Walking Dead: Season Two (PC)

    well, i generally have a lot of fun playing games where personal choices reflect a certain change in the story
    (and, i mean the story, not just dialogue), but I had a different(maybe not pleasant) experience while playing the Walking Dead, simply because I liked the main plot as it had nothing to do with zombies(or the walking dead), but making actual survival choices to, at the very least, make it through the day.
    Walking Dead: Season Two starts off with looking for a save file from the previous season to import choices to, apparently change the story of this season. While I would have liked to make my personal choices, instead of randomizing them in the absence of a save file, I had the feeling that actually playing the game might give me a more immersive experience.
    Season Two starts off with Clementine, the sweet, but tough girl from Season One, trekking through the woods with Omid and Christa(this company might be because I had Lee suggest to them to take care of Clem in case something happens; not sure whether choosing Kenny might have made a difference). The first interactive area is a road-side bathroom, where she needs to check each of the stalls for possible danger.
    She then freshens up, but is interrupted by another survivor(a teen girl, I think) who starts scavenging her backpack for useful items, but then finds her gun, and starts threatening Clem. At this moment, Omid walks in, startling the girl and getting himself shot. So, right off the bat, we have an untimely death, which reminds the player, that even when all is going well in our lives, bad stuff just happens.
    The first episode had a lot of tough decisions that the player needs to make, like saving Christa by serving as a distraction, putting the dog out of its misery, and the big one, saving Nick vs Pete. While I definitely did want to save Pete, I realized that the group didn’t want to deal with another “bitten” since they had to go through the same experience with Nick’s mom. So I let him die, saving Nick in the process.
    Overall, I feel decent with my choices so far, but you never know in these games, there could be some tough choices to make in the later episodes…

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    Jan 28th, 2015 at 13:05:15     -    This war of mine (PC)

    Well, I have just finished my first complete playthrough and I have to say, I did not believe I would last 40 days, with all my survivors either dying of starvation, depression or getting killed while looking for supplies. I faced a lot of moral dilemmas during this playthrough, but I highly doubt that I would have taken a different stand, despite the circumstances.

    One of the major choices I faced is at what level of hunger and depression I would keep my survivors during the day. In the first couple of weeks, I would try to find enough food, so that they never went hungry. But when things started getting a little tight, I shifted my priorities to keeping them at the "hungry" level, but not letting them get to the "very hungry" or "starving" level. I believe this decision made them last longer, during periods when there was less food to share.

    While I definitely considered stealing from civilians - more precisely, defenseless civilians - a morally abhorrent thing to do, I had to make a choice between choosing the survival of my own people against the lives of an old couple(Kantianism, I suppose, though I still left enough food and meds for the couple).

    At the end of the playthrough, I just got frustrated by managing the survival of 5 survivors, and I started sending each of them on danger runs where there was a better chance of scoring more food and meds, despite the fact that they only had a shovel to defend themselves with. Cveta and Bruno died on a couple of these runs, however, Pavle scored quite a bit of food and meds, though he became lethally wounded. Katia committed suicide after two days of depression, after the deaths of two survivors. Pavle made it through three more days, before finally exhausting the food that he had so bravely collected and dying of starvation on the 41st day.

    I think at this point I just threw my moral compass out the window, since I wanted(or needed) to push people to the limit to get supplies for them to make it through the war.

    All in all, it was a great game to play and it brought up a lot of feelings when I saw the "recap" of my playthrough. I will definitely try out a different strategy for mere curiosity for my next playthrough...

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    Jan 27th, 2015 at 17:02:12     -    This war of mine (PC)

    Well, here we are into the next week, and I had a feeling it was going to be tough. My people were either feeling hungry or sad, and I had little food or books to manage either. So, that night, I decided to take a risk and headed out into a location which mentioned lots of food and meds, but cautioned me of danger, which I had no idea what the danger actually would be(traps, maybe?)

    When I entered the location, I saw four blips going about on two floors. Being cautious, I peered through the hole of the entry and gulped. There were four soldiers with guns(while Marko had a shovel) roaming around at least 8-9 possible locations, which could have food or other important stuff. Well, I couldnt back out now, since I would lose the night, and my peeps would have to go through starvation and depression for another day.

    So I ventured inside, and carefully scored some food, meds and books to read. As i was about to exit the area, I started speech bubbles about a guy harassing a women. Momentarily forgetting that I just had a shovel, I burst through the room. This seemed to startle the man, who immediately pulled out his gun. The girl used the distraction to escape, and I started to do the same. Just as I was about to exit the building, Marko got shot twice and died there. I felt so angry and stupid, that I had lost a survivor and the provisions I collected, for being a hero. However, the very next day, something good happened. The girl I saved, came back the next day to the shelter to thank us for saving her, and gave us some food.

    Two days later, after carefully scavenging whatever I could(food, parts, etc), we had another shelter-mate added to our group, Boris. Boris was shown to be physically strong, so I decided to take him on the last night of the week to the homeless decrepit location, where I was advised of caution(not danger). I didnt realize that this meant presence of restricted areas, which when entered is sure to trigger a conflict. I had Boris collect some basic things like wood and electrical parts, and entered the building beyond the homeless squat. As soon as I started collecting some food, two people noticed and open fire. I barely managed to escape and make it back to the shelter, however, Boris didnt make it through the next day, since we didnt have any bandages.

    At this point, I get the feeling that life in this game is not going to become easy and more people decide to take shelter with us. I sincerely hope that we get decent supplies every night without losing anybody.

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