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    Mar 2nd, 2015 at 21:03:30     -    Super Mario World (SNES)

    History - Super Mario World was released in 1990 for the Super Nintendo Entertainment System. It was the fifth game in the Mario Bros. series. SMW was and still is an iconic game that helped create the gaming industry that we have today.

    Plot - Not unlike previous versions, or future, Mario is the main protagonist and he must save Princess Peach from the horrible King Bowser. This game is set in Dinosaur Land and it welcomes Mario's first sidekick, besides his overshadowed brother Luigi, Yoshi.

    Overview - Mario and the gang must travel through 7 different worlds each with a castle at the end. In the first six are Koopalings with different abilities and in the final castle is King Bowser himself. There is also a hidden star world with 5 levels. There are 5 different entrances to the star world hidden in different worlds. One could use this method to beat the game at a fast rate.

    I really enjoyed this game because it retained the great characteristics of its predecessors, while still revamping it enough to make it an entirely new adventure. Some of the new features added to this game were: as previously mentioned the awesome sidekick Yoshi, empty color blocks, ghost houses, the spin jump, and my favorite addition the cape or feather. The cape was actually a revamp of the Tanooki suit which allowed the player to fly for a short period. The cape however if used correctly can fly a player through an entire level. This may defeat the purpose of playing the video game, but it can also prevent hours of frustration for the particularly difficult levels.

    The game is filled with secret objectives throughout the entire game. In my opinion one of the most vital early game secrets is the top secret area. You can get to the level at the very first ghost house in the second world. You will need a cape to fly, but you should have no problem getting one of those on the first level of the second world.

    Anyways, run a little past the edge of the screen and turn around. Be careful, not to get hit by any boos. Then run towards the beginning and hold jump to fly along the wall until you pass the ceiling. Land on the roof and run all the way to the end and fall of the edge. At the bottom is four lives and the door to the secret finish line and the Top Secret Area.

    The Top Secret Area consists of 5 blocks. Two of them are fireflowers, two of them are capes, and the center one is a Yoshi or 1UP. So it is a great place to not only to stock up on powerups, but also lives if you take the time.

    Overall, Super Mario World is a fantastic game. I have beaten it through and through many times, but I still enjoy playing it to this day. I would definitely consider it to be one of my favorite games of all time.

    This entry has been edited 1 time. It was last edited on Mar 2nd, 2015 at 21:10:49.

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    Feb 11th, 2015 at 12:15:57     -    13 (Other)

    Garrett Talley


    Thirteen is a shedding type card game that was created in southern China and Vietnam. In some places it is referred to as Tiến lên. The objective of the game is for a player to rid their hand of all cards, the first to do so being awarded winner with play continuing until all players except one are out of cards. The maximum number of players allowed a game is four, but can be played with as few as two.

    Unlike most traditional games, the two holds the most playing power. Following the two however, the playing power assigned to each card follows a more traditional descending order if rank with Ace high following the two; then King, Queen, down to the lowest playing power card, three. Suit is also important in determining a cards playing power. The suits from strongest to weakest are: hearts, diamonds, clubs, then spades.

    One player must volunteer or be nominated to shuffle and deal out four hands of thirteen cards. If there are less than four people; the remaining hands are set to the side. For the first game, the player with the three of spades begins the game and must lay that card down but can choose to lay down number of cards provided they . After the first game, the winner of the previous game will start the game. The person who initiates succeeding games can lay down a card/cards and the person to the left of them must try and beat what they laid down. If they cannot, they must skip their turn. If nobody can beat what was laid, then the pile is scratched. The person who laid down last has their choice of what to lay down next.

    Cards can be played in many different fashions, but you must match the style of play of the previous person if you wish to lay down. First and foremost you can play a singular card, which can only be beaten by another singular card of a greater magnitude. A person may also lay doubles or triples, which again in turn can only be beaten by stronger doubles or triples respectively. Finally, people can lay a run. The smallest size is of length 3 and the greatest is a length of 12 because you cannot use a two in a straight. If I lay a five card straight, you may only lay five cards, even if you have a six card straight.

    The final form of lying down is called, “a chop”, and can be made two different ways. The first way is by having a four of a kind. This is a strong single chop. The other way is to have a run of doubles. For example, two 3’s, two 4’s, and two 5’s. A run of three doubles is a weak single chop and will lose to the four of a kind chop. However, for each additional pair added to the run creates a stronger chop. Four in a row is a double chop, 5 in a row is a triple chop.

    The purpose of a chop is to clear the board or give you an advantage in the following game. A single chop can be played on and run of 3 or a single card. A double chop can be played on a run of 4 or less, a single card, or a pair, and so on. If the card that was chopped is a two, then the person who played the two must give the person who laid the chop there highest card next game. The person who laid the chop must give back a card, but they get to decide which one.

    The final rule only applies for games that follow the first one. If a person is able to go out on the three of spades(starts first game) every person with cards left must give away their highest card to that person next game. That player then returns one card of their choosing to each respective player.

    It is a very complex and exciting game that involves a great deal of strategy. It is not always wise to shed your cards as fast as possible because it can leave you with terrible cards to close the game with. You must know how to manage your cards(resources) efficiently. There is also a great deal of luck involved, much like many other card games. I have played this game countless times and it is great deal of fun.

    This entry has been edited 3 times. It was last edited on Feb 11th, 2015 at 13:08:34.

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