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    Mar 2nd, 2016 at 00:58:26     -    Prison Architect (PC)

    When I first started playing the game I was under the impression that there is only one mode to play. I guess because when you first start the game it goes directly to campaign mode. Today I discovered that there is both a campaign mode and a build mode. I will postpone trying the build mode for later, now I will continue playing the campaign.
    Chapter 2: the Don Palermo family.
    This chapter started out with a fire that broke out in a second prison and my main objective was to put it out. After everything got under control I found out that the fire was set up by members of the Palermo mobster family. The Don dies from the injuries and leaves the family business to his two sons (one is a son in law) who are also locked up. The Palermo family is responsible for smuggling narcotics into the prison and my job is to find the remaining drugs.
    Unlike the first chapter the second one is not as involved with the story. Most of my time I spent improving the prison and not really caring about the narrative, which was not the case in the first chapter. After a while I completely forgot about the Palermoís and just focused on building. I noticed that I care about the prisoners a bit too much; I actually placed TVís in every single cell. After playing it for an hour I actually ignored the staff completely. For some reason Iím relating to the prisoners and not to the prison workersÖ

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    Feb 29th, 2016 at 22:53:17     -    Prison Architect (PC)

    So I know nothing about this game (prison architect) and I purposely avoided reading anything about it. My first assumption (judging by its name) is that itís a sim game about building and managing a prison, I might be wrong. If this is true then Iíll have an interesting time playing it as for some odd reason I always find prison escape stories fascinating and I always cheer for the criminals to escape. Will this have an impact on how I play the game? Will I go against my support for escaping criminals and build the perfect prison or will I build a prison with poor security systems which will enable to prisoners to escape? Iím not sure yet but letís find out!

    First play session (about 40 mins):
    I just completed the first chapter and Iím quite surprised. Before playing the game I thought it was just a sim, with weak or no narrative. I thought it was a resource game where I just manage a prison. However after playing the game for 15 min I realized this is not the case.

    The first mission is to build an execution room where prisoners on death row will be executed. And this is where the story of Edward comes in. The game allows you to click on prisoners and find out more about them, the reason why they are locked up. However I ignored this because I didnít want to ďbondĒ with any specific prisoner, or favor one prisoner over another. Itís just a resource sim game right? Well in the case of Edward the game goes quite into detail about his crime. Cut scenes show Edward finding his wife in bed with another man which ends in a double murder. After the cut scene the player is exposed to the Chiefís feelings about how finding your wife cheating on you does not justify murder and Edward is getting what he deserves. As the moment of Edwards execution nears closer another cut scene interrupts the game play, this time it shows Edward approaching a priest in a church after the murder, showing regret and asking for forgiveness. I loved this part and I already love this game. On one side the game is making you build and execution room, and on the other side its showing you this very traumatic event. It does not want to separate

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    Jan 28th, 2016 at 00:54:20     -    This war of mine (PC)

    After scavenging the villa two nights in a row I finally decided to expand onto other locations. Before the night fell I got a knock on the door. Last two times I got a knock on the door it was the bartering guy. And I would choose to barter just because I was worried that if I don't barter, he would come back and steal my stuff. I guess this was my assumption from his message "you will regret this later" if I choose not to. However this time it was not him at the door, it was a woman who asked for my assistance to board up her house because scavengers would break in and steal stuff. At this point I was certain it was connected to the villa I robbed the previous two night. I did feel a bit guilty, so without hesitation I sent Bruno out to help her. In a way I was hoping that she was from the villa, as this request from her gave me a chance to repay her for the items I stole.

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    Jan 25th, 2016 at 23:25:39     -    This war of mine (PC)

    One thing that I noticed while playing the game was that Iím constantly returning to the abandoned cottage even though there were many other locations available to scavenge. One of the reasons is I was trying to see how much I could retrieve from a single location and if the items re-spawn, the second reason is I initially felt bad going into the ruined villa. I wanted to see if I could survive without stealing from others. But that didnít last long. After a short while Pavle got sick and everyone else was extremely hungry so I had no other choice but to steal from the Ruined Villa location. The first time I went there I was very careful not to get caught. Spent a lot of time sneaking and just examining the house. Was really struck me how quickly my behavior changed. Upon returning to the Ruined Villa for the second time I was less cautious and greedier. I was taking my chances and stealing any item that I really needed, and even a few that I didnít have any use of. One thing that really got to me was when I looked through the eye hole and noticed one of the tenants of the house going through a drawer that I previously scavenged and saying to himself how he canít find something, something that I have stolen the night before. I felt a bit bad, but just a little bit. I mean, Pavle is sick and I had to steal it. After that I found myself not going back to the Ruined Villa quite as oftenÖ

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