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    Mar 21st, 2016 at 15:23:56     -    Dr. Robotnik's Mean Bean Machine (GEN)

    Dr. Robotnik's Mean Bean Machine: Plays 1 and 2
    ================================================

    Dr. Robotnik's Mean Bean Machine is a falling block puzzle game in which two beans fall down, and the player must arrange them to get 4 or more of the same color in an adjacent group, whether that be vertically, horizontally, in a cube, or in a snaking pattern. You win the game when you cause your opponent to fill their side with beans, whether through sabotage or having more skill.

    + Layout +
    The screen is divided into two sides by a bar in the middle. Player 1 uses the left side and Player 2/COM uses the right side. There are two small windows in the middle that show the next set of beans that will drop for both players. There is also a bar that tells what stage you are on in scenario mode. Below that, there is a window that shows an animation of your opponent in scenario mode. Their expressions change based on the state of the game (i.e. happy if they're winning, frustrated if they're losing, etc). At the very bottom is a display of both players' scores, with Player 1's score in red and Player 2's score in blue.

    + Controls +
    The player can rotate the beans in either direction to align them to their liking, as well as move them left and right as they are falling. They have no way to slow the beans down in their descent, but they can make them fall faster in order to complete rows faster than their opponent.


    + Getting Matches +
    Getting a match drops a black bean on your opponent's side, which can only be removed by getting a match adjacent to it. If you get two or more matches at a time, it will drop an entire row of black beans for every match after the first. Therefore, matches can be set up in order to drop several rows of beans and thwart your enemy.

    + Game Play +
    Play 1 (Scenario Mode: Round 2)
    The first enemy, Arms, plays like any common player would. He lets the beans fall at a regular pace and lines them up in order to get a match as soon as possible. He wasn't very difficult, seeing as he didn't get many combos, and I beat him after about two minutes.
    The second enemy, Frankly, drops the beans as fast as possible and attempts to set them up for combos. I lost to him because I don't play very quickly, so I wasn't able to sabotage him before he sabotaged me. It was very difficult for me to make a comeback with several layers of black beans.

    Play 2 (1P vs 2P: Won 1 and Lost 1)
    My roommate and I played two games, and I won the first game because I had played more and was more skilled than he was. He also made several mistakes and knew he was going to have a hard time recovering.
    During the second game, he had more of a grasp of what to do, and he set up several combos, which made it very difficult for me to recover. Ultimately, I wasn't able to make a comeback and lost horribly.

    + Overall +
    Some might say that Dr. Robotnik's Mean Bean Machine is a rip-off of Tetris or Dr. Mario, but the mechanics of the game are actually very different. There are several different kinds of falling block puzzle games, but Dr. Robotnik's Mean Bean Machine stands out for many reasons, besides its lengthy name. The way the matches operate makes it easier to set up larger combos, and the ability to sabotage your opponent makes the game a lot more interesting and challenging. Personally, I would say that it is my favorite game in this particular genre because of the previously-stated reasons, as well as it's quirky personality.

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    Feb 11th, 2016 at 21:55:29     -    Yu-Gi-Oh (Other)

    Yu-Gi-Oh: Thursday, Feb 11th (Duels One and Two)
    ================================================

    Yu-Gi-Oh is a player-vs-player deck-building card game that focuses on summoning monsters in order to attack your opponent and deplete their life points. There are also tons of ways to weaken your opponent's defenses and build up your attack power through the use of spell and trap cards.


    + Duelists +
    Each player has 8000 life points that are decreased, based on the attack of the opponent's monster(s), every time they are attacked. There are also ways to increase your life points through the effects of certain monsters, spell, and trap cards.

    Each duelist also has their own custom-built deck, which can range from 40 to 60 cards, with an extra deck that can be no more than 15 cards.


    + Playing Field +
    The playing field is comprised of two areas(one for each duelist), which contains 5 monster zones, 5 spell/trap zones, 1 field spell zone, 2 pendulum zones, 1 graveyard, 1 banish pile, and 1 extra deck zone.

    The different zones exist in order to limit how many monsters and spell/trap cards the duelists can play at any one time.


    + Time to Duel +
    Both players play a game of rock-paper-scissors or roll a dice to determine who goes first. They then draw 5 cards from their deck before beginning. The player that goes first skips their draw for that turn and cannot attack the opponent. This gives them a chance to set up the playing field in their favor at a small cost.

    A typical turn in Yu-Gi-Oh is characterized by several phases. The first is the draw phase, which consists of the player drawing one card. The next phase is the stand-by phase, which is usually just used for resolving effects. Then, the player enters the main phase 1, which is when the player would play any spell cards, set any trap cards, or summon any monsters. Following that, the player enters the battle phase, which is when they can attack once with each monster they control, unless otherwise specified. Next, the player enters the main phase 2, during which the player can conduct any plays they didn't conduct in main phase 1. Finally, the player enters the end phase, which is usually just for resolving any last minute effects before passing to the opponent.

    Each duelist is allowed one normal summon per turn, which consists of playing any monster that is 4 stars or lower. The duelists can also perform a single tribute summon per turn in place of their normal summon, which consists of sacrificing one of their monsters to summon a monster with 5-6 stars and two of their monsters to summon a monster with 7 or more stars. However, they can perform as many special summons as possible on their turn.

    Each player can play as many spell cards during their main phases as possible, unless stated otherwise. They can also set as many trap cards as possible, but they cannot activate them until after their turn.

    Whenever a monster is destroyed, it is sent to the graveyard, unless an effect instructs to put it elsewhere. Players can also special summon Fusion, Ritual, Synchro, Xyz, or Pendulum monsters from their extra deck whenever they meet certain requirements. These monsters are typically stronger than regular monsters or have special effects that give the player an advantage in the duel.


    + Game Play +
    Duel 1 (Cyber Dragon[me] vs Junk[her])
    My friend took her turn first, and using her opening hand, she was able to Synchro summon Stardust Dragon, which has an effect that can prevent one monster from being destroyed per turn.
    After ending her turn, I drew for my turn. Then, I was able to Xyz summon Constellar Pleiades, which allows me to return one card to my opponent's hand. Since Stardust Dragon came from her extra deck, it was returned there, and she wasn't able to activate its effect since it wasn't technically destroyed. Following that, I attacked her directly for 2500 points of damage, which set her at 5500 LP. I ended my turn.
    She drew for her turn and set 2 cards in her spell/trap card zone before ending her turn.
    I attacked for 2500 points of damage and ended my turn, which brought her to 3000 LP.
    Her next turn, she was able to Synchro summon Junk Warrior. It didn't have enough attack power to defeat my monster, so she ended her turn.
    My next turn, I was able to Xyz summon Wind-Up Arsenal Zenmaioh, which allows me to destroy 2 set cards. I used the effect of Constellar Pleiades to remove Junk Warrior and the effect of Wind-Up Arsenal Zenmaioh to remove her 2 set spell/trap cards. Then, her play field was empty, so I attacked directly for 5100 points of damage, which brought the duel to an end with myself as the victor.

    Duel 2 (Cyber Dragon[me] vs Beast[her])
    I started the second duel, and I set 1 trap card before ending my turn.
    She set 2 spell/trap cards and activated a field spell before ending her turn.
    I activated One Day of Peace, which allows both players to draw one card and prevents either player from taking any damage until the next turn. Then, I set one more trap card and ended my turn.
    She wasn't able to do anything, so she passed the turn to me.
    I played Instant Fusion, which allows me to bypass the requirements for a Fusion monster at the expense of 1000 LP. Then, I was able to Xyz summon Wind-Up Arsenal Zenmaioh. I destroyed her spell/trap cards and attacked for 2600 points of damage, which set her at 5400 LP and myself at 7000 LP. I ended my turn.
    She set 3 spell/trap cards and ended her turn.
    I used the effect of Wind-Up Arsenal Zenmaioh to destroy two of her spell/trap cards and used Mystical Space Typhoon, which is a spell card that allows the destruction of one spell/trap card, to destroy the other. Then, I attacked for 2600 points of damage an ended my turn, which left her at 2800 LP.
    She set 1 spell/trap card and ended her turn.
    I attacked for 2600 points of damage and ended the turn. She had 200 LP remaining.
    She was able to summon a monster and use the spell card Full Force Strike in order to destroy my Wind-Up Arsenal Zenmaioh. Then, she ended her turn.
    My next turn, I special summoned Cyber Dragon and used Compulsory Evacuation Device, which is a trap card that allowed me to remove her only monster. Then, I attacked directly for 2100 points of damage, which brought the duel to an end with myself as the victor.

    + Overall +
    Yu-Gi-Oh is a fun, fast-paced card game that provides opportunities for the player to enhance their technique and deck as they get better at the game. The only down-side is that some of the new deck archetypes that are released tend to be unbeatable until they ban or limit some of the cards. The better deck archetypes also tend to be really expensive, so there are some instances where it could be considered a "pay-to-win" trading card game.

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