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    Feb 11th, 2016 at 22:28:53     -    Tanto Cuore (Other)

    My game was Tanto Cuore which is a deck building card game in which players hire maids and try to get more victory points than their opponent.

    Players:
    The players range from 2 to 4. The game is pvp in nature as players compete to attempt to obtain the most victory points. Roles are pretty universal. Players can buy whatever they can afford, but buying some cards can lead to slightly different play paths.

    Objectives:
    Primary goal is to get the most Victory points, but there is a secondary goal of gaining cards that increase your resources. Accomplishing the secondary goal helps a player to accomplish the main goal. It fits into construction objective type as it forces you to use your available resources to build a deck to accomplish your goals. It also fits into outwit slightly as your hiring orders need to be affected by your opponents. Many cards are only very useful if your opponent is trying to do specific things.

    Procedures:
    The player interacts with the game by drawing cards from his deck (5 in a starting hand), he can play cards from his hand to gain resources, and he can use the resources to buy new cards from the community area (the town).

    Rules:
    The game starts by giving each player a deck with 7 one love cards and 3 Colette Flamboise cards. Turns are taken by each player. Each player starts his turn with one serving and one employment. Servings are used to play maids from your hand and removing maids with chambermaid abilities from your deck. Players play cards to gain resources and use the resources to buy cards.

    Resources:
    The resources of the game are the cards in the players' hand and deck, the cards in the town, victory points (the player with the highest total at the end of the game wins, servings (allows the player to play maids from hand), callings (allows the player to draw a card), employments (allows players to hire new maids from the town), and love (the resource used to pay the hiring cost of a new maid).

    Conflict:
    The conflict comes from other players. They can buy cards to set you back or just be building faster than you are. To win you must overcome your opponents.

    Outcome:
    For this game the uncertain outcome is who will be able to get the most victory points and win.

    With the first game of Tanto Coure. My friend Cole went first and was able to grab a “Geneveive” turn one. Her abilities allow her to replace herself by granting a card draw and one service while generating one unit of love, but when I had access to 4 love, I picked up an “Esquine Foret.” That card lets you draw 2 cards then discard up to 2 to gain 1 service per discarded card. The my goal was to generate service to allow me to chambermaid my maids with that ability and be able to get some conditional maids that I wouldn't mind discarding. I continued to buy utility cards like “Foret” until I realized that I was able to generate a lot of card draw and service, but I couldn't generate very much love. I started to buy “Tenalys Trent” cards to try to make up for this. She generates 3 love and an employment, but allows your opponent to draw a card. This helped my friend Cole a bit too much. His deck already generated large amounts of love, and the extra cards just made that easier for him. He was able to turn his large amounts of love into a small stack of “Ophelia Grail” cards. Her ability is very similar to “Geneveive” except that she also give one employment unit and 2 victory points per copy in your deck as long as you have more than one and an odd number. Cole beat me this game because of his ability to generate love and turn it into victory points. Private maids didn't add a lot of influence to this game because the starting options for them just weren't very good for the situations that we were in.

    In the second game I went first. I was able to open up with a 5 love hand and immediately buy a private maid that allowed me to start my turns with 2 service instead of the normal 1 service. This allowed me to quickly chambermaid my starting chambermaids. This was pretty strong since the starting chambermaids have no effects that happen when they are played. Cole started weak with a 3 love hand, but on turn 2 he picked up a “Sainsbury Lockwood” card. She allows you to exchange a 1 love card from your hand for a 2 love card or a maid that costs 4 love or less. After seeing him trade a 1 love card in his hand for a “Geneveive” I realized that she would be really good in my deck. I bought one and started trading all my 1 love cards for “Geneveive” cards. I was able to get a lot more value from “Lockwood” because I started my turns with 2 service. I could use one service to play “Lockwood,” trade a one love card for a “Geneveive,” use the second service to play the “Geneveive,” and use the service that she gave me to play another maid. Eventually I was able to trade away all of my 1 love cards and chambermaid maids until I had about 9 cards in my deck. At that point, I could play 5 “Geneveive” cards, play my deck every turn, and continually chambermaid maids to gain victory points.

    Overall:
    Games can be influenced by what private maids get revealed, but normal game play can be planned much better than most deck builders. The only real con to playing this game though is the looks you sometimes get when explaining the game to other people!

    This entry has been edited 1 time. It was last edited on Feb 11th, 2016 at 22:38:30.

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