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    Feb 23rd, 2017 at 21:44:57     -    Thomas Was Alone (PC)

    The game started off fairly odd, the player is just a block who can move left and right and jump, fairly basic platformer. As the game goes on you start meeting other characters who can do other things besides just moving left and right. Each “character” is just a different block who can do other combinations of jumping and moving left and right.

    The character development is probably my favorite part. Each character, despite being fairly basic in design, has their own story. Which is very odd considering information that is figured out later on (yay for censoring spoilers/things I figured out you can just learn from the wiki). For example, Claire is a large blue square who can’t jump very high but can float on water, while the other characters disintegrate instantly if they touch water. The thing that’s interesting about her is that she is introduced about to die as far as she knows, platforms slowly separating beneath her until she falls in water where she learns she floats instead of disintegrating. She then decides she’s going to be a superhero and help these other blocks float safely across the water. She also goes into detail about standard superhero tropes and how she needs them, like a weakness and an arch nemesis.

    There’s also the love story between Chris (a small orange square who can’t jump very high) and Laura (a flat rectangle who others can bounce on to go higher, and herself can’t jump very high, less than Chris). Basically, they both start off shy towards each other and slowly become closer. I think choosing these two characters to have the love story is amazing because their play styles go together so well. I often found myself using Laura to help get Chris higher, as well as Laura jumping on Chris because he’s one of only two characters (that I’ve encountered so far) that are short enough for her to jump onto. I find it adorable and really creative how well they complement each other.

    As far as ethics go, as of right now it’s mainly been following the story of the characters. There has been hints of AI, so I think that it’s fairly important to remember that.

    There is also a cloud of doom, for lack of better term, that follows Laura once you meet her. The other boxes, aside from Chris, are all hesitant to accept Laura because of the fear of the cloud. I think that while this makes sense, it also says a lot about the character of the other cubes. Yes, it’s hard to trust someone with a cloud of doom following them, but I don’t think they ever ask her about it, which they should do. Or at least that would be my gut reaction.

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    Jan 14th, 2017 at 20:33:58     -    The Talos Principle (PC)

    Started The Talos Principle today and played for approximately an hour. Getting started, the game runs really well and reminds me a lot of Portal and Portal 2. Other than that, it's a basic puzzle game, not really difficult and fun to play.

    Getting into the story in regards to class, not much has occurred yet. There is a narrating voice that ends up telling you essentially that you can wander the world as you please, just do not ascend the tower. Said tower is really tall, goes up into a bunch of dark clouds, and is surrounded by electricity. So I have the feeling that despite the scary voice, the player will have to ascend the tower.

    This brings me to trying to connect it with the class this far. The narrator says not to climb the tower because it will cause bad stuff to happen. Despite that I'm still tempted by curiosity and wanted to climb the tower the first chance I got. This brings me to an interesting observation though, the player can't save the game; it only autosaves. I think this was done on purpose because the fact I can't save before seeing what's up the tower is the only reason I haven't done it yet.

    A better connection to class is so far we've only started talking about identifying the argument, and different parts of the question, or the premises and the conclusion. The premise I can identify at this point of the game is:

    Going up the tower is bad for your people

    And the conclusion is:

    Don't go up the tower

    I still think I'll have to go up the tower, just a hunch.

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