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Apr 13th, 2017 at 00:59:46 - Thomas Was Alone (PC) |
I feel like this was a wonderful resolution to the game! To sum it up, basically Thomas and the crew fulfilled their mission, and started helping those after them into "escaping" as it were. There was one, "Gray" as he was called, who was lusty for power, but had been eaten up by the black pixel cloud.
I think this game provides an amazing depiction of how AIs can be "programmed" so to speak, so that they have good morals. To be able to raise them in an environment where they understand teamwork, kindness, and all the other emotions both positive and negative. In the end, it is all about the interactions of other individuals that builds the characters. I feel like because of this, this is very realistic.
A very thoughtful game, that is for certain!
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Apr 10th, 2017 at 21:44:25 - Thomas Was Alone (PC) |
This playthrough I have gotten to part 7.10. To recap, basically all the characters were eaten up by a black pixel cloud, starting with Thomas. The beautiful music didn't change, so the emotions I felt could be described as "oh, I guess that just happened." When it was bringing up the emotions of the other characters, though, that's where this game was able to strike a chord in me a bit. Not enough to make me wail on my computer, but something where I got a little more emotionally involved in the story of the game.
So none of the characters died, they were just moved elsewhere I suppose. It is obvious now that this is an AI system, or something, what with the narration. Where I have left off, Thomas and the crew (with two new characters) are working to escape/help the other AI in any way they can.
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Apr 10th, 2017 at 01:50:18 - Thomas Was Alone (PC) |
So far, this game has a very nice storytelling mechanic. In my opinion, it is not as good as The Talos Principle or Life is Strange, but it is still nice and enjoyable. At the beginning of the game, it leaves everything off all mysterious-like, and the narration starts by saying how Thomas was alone. For some reason, this evoked a bit of an emotion for me even though the game didn't even start yet.
The puzzle mechanics of the game are very interesting, and not exactly what I expected with being able to switch characters! I have played through to the end of part 3, and I have to say, this ominous black pixel cloud (as described as similar to a white cell virus in side text?) it bringing a new kind of suspension to the game. Overall however, this hasn't been all that stressful and the music is nice as well!
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Mar 2nd, 2017 at 23:58:46 - The Talos Principle (PC) |
Just finished section B, but it seems that I need some more sigils (things you get from puzzles) to progress further into section C. Anyway, I tried climbing the tower, and the sense of rebellion I felt was intense. I didn't know if it was right or wrong, but I wanted to get to the bottom of everything and understand it. I didn't get too far with a puzzle that happened to be up there, though, and eventually fell off the tower curious to see what would happen if I jumped from that far of a distance. To my dismay, I did not explode nor was there a cool animation.
Anywho, I love this game even more for the philosophical ideas it presents in the computer terminal documents, and also the bits of memory that come from the thoughts of one girl. It's truly an amazing experience, I have to say, and this game is one of my top favorites because of that! Sure, not everyone may look for intelligent and meaningful thinking in games, but I for one am. Thus, I can say that this game has been worth playing.
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brialinza's GameLogs |
brialinza has been with GameLog for 7 years, 10 months, and 25 days |
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Entries written to date: 9 |
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