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    Feb 22nd, 2017 at 23:58:27     -    Life is Strange (360)

    Today's playing offered some interesting, more complex ethical issues. I found that a lot of the situations I was put in were more "morally grey", and the decisions that had to be made weren't as straightforward as they used to be. A couple examples of this was the situation with Dana and Victoria, Max and Warren's interactions, Max and Chloe's interactions, and etc., it was generally harder to discern a "good" decision from a "bad" one.

    I love the amount of detail put into the gameplay -- the sheer amount of items you can interact with and explore (and how they all seem to contribute in some way to the overall storyline) definitely keeps me invested. I'm excited to play more.

    This entry has been edited 1 time. It was last edited on Feb 24th, 2017 at 00:07:29.

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    Feb 21st, 2017 at 20:44:17     -    Life is Strange (360)

    Played an hour or so of Episode 1 of Life is Strange, a game revolving around a high-school photography student and her ability to reverse time. I thoroughly enjoy the premise of the game -- I think the concept is interesting and so far the gameplay has played off of it really well. I also love the animation aesthetic that seemingly reflects off of the main character Max's vintage, retro style (which is frequently commented on in the game.)

    A lot of the decisions Max has been faced with so far were pretty evident moral dilemmas -- from ratting out the dude with the gun in the bathroom, to forgiving or fighting with Victoria, intervening with the girl and the security guard, and etc., most of them were fairly straightforward good-or-bad situations. I've also run into a lot of decisions that I didn't particularly want to make, but had to, which usually required me having to reverse time multiple times to get it right, lol. I haven't played long enough to see anything but the direct consequences of my actions but I'm curious to see how greatly they will impact the story later on.

    Looking forward to the rest of Episode 1.

    This entry has been edited 1 time. It was last edited on Feb 21st, 2017 at 20:47:45.

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    Jan 20th, 2017 at 02:37:21     -    The Wolf Among Us (360)

    I continued my efforts to be the most amicable and friendly in all my replies with Bigby as a test to see if these replies prevent violence occurring in the game. When presented with the option to visit Faith's husband Prince Lawrence or help Toad out, I opted to choose Toad since I figured it was more friendly and personable. Of course, when there and dealing with Toad and his multiple obvious lies, I continued to reply as understanding as I possibly could, only to find that it took a RIDICULOUSLY long time for Toad to finally admit what had happened. I have of course, not experienced what the game is like when the violent replies are selected in this scene, but I can imagine it would be quicker and more straight-to-the-point.

    I think it's impossible to go through the game remaining perfectly "moral" in all of the decisions because of how normalized violence is in the fable society. As I mentioned in a previous log, the graphics of this game give it a very fascinating correlation to the subject matter in that it has a somewhat story-book illustration feel.

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    Jan 19th, 2017 at 22:48:17     -    The Wolf Among Us (360)

    Continuing with The Wolf Among Us, I decided that today I would do my best to choose the most unassuming, 'high road' type replies. Any reply that I felt followed Wheaton's law best I selected -- primarily in regards to the conversation with Snow during the investigation (RE: the working girl's head) as well as in conversation with Ichabod Crane.

    I found that many replies (primarily with Crane) did not give the option for what I would consider a morally high ground. I guessed this was primarily due to Bigby's character and how he was written (I mean, he is the Big Bad Wolf after all), paired with the way the Crane was written.

    Gameplay wise I really love the depiction of fairytale mixed with mundane, the use of Glamour, the cohabitation of human/fable type lifestyle, etc. The animation and color scheme of the game I feel compliments the story and thematic elements well. I feel interested in the characters due to the depth they've managed to give already -- mingled with my curiosity on how exactly they'll portray the different fables throughout.

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    lindseyloveland's GameLogs
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    1Life is Strange (360)Playing
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