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    Apr 7th, 2017 at 20:06:48     -    Brothers: A Tale of Two Sons (PC)

    Finished Brother's tale of two sons. They traveled across the battlefield with the dead giants and the town full of snow people. Before they reached the spider ladies lair, where the elder brother was stabbed and died under the tree with the medicine they were trying to get to save their father. I feel like that from the father's perspective the journey was a failure, that his life was not worth that of one of his sons. But I think that the Son felt like that this was the only course of action for him and his brother, so that although he died, they did what they did because they needed to do something. I think that the younger brother stands by what happened, he's unable to change what had happened but he can still move forward afterward. It is a little stinging that despite being taught in the game the rewards of picking the moral high roads, that it is saving the girl that leads to the brother's death.

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    Apr 6th, 2017 at 17:01:05     -    Brothers: A Tale of Two Sons (PC)

    I played through the forest and the Giant's Tower today. Its interesting how the game shows the player the awards for generosity after the characters do good for those around them. For example, when they help the inventor, he lends then his kite. When they help the Sphinx (I think) it flies them across the bridge. The forest seemed to be more about mood and setting more than about any interactions between the characters, so there isn't much to compare from that area. One of the more interesting actions that I got to do was save the man's life whose house burned down, finding the music box and giving it to him.

    PS: I was going to play and post this yesterday, but got food poisoning. That sucked.

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    Apr 5th, 2017 at 01:43:30     -    Brothers: A Tale of Two Sons (PC)

    I started Brother's Tale of Two Sons. I journeyed through the town and through the mountain, helping rescue the troll's mate. It's interesting working with the mechanics of the two brothers and having to make sure that each does his part to help both progress. I think that its noble of the two brothers to go journey to find a cure for their father (I think). Also Its interesting to see how the game tries to communicate with the player with no dialogue.

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    Feb 23rd, 2017 at 09:48:03     -    Thomas Was Alone (PC)

    I finished Thomas was alone. The after being rescued by James and meeting with Sara to and finding the "Fountain" which Sara sought. Thomas learned how he could rescue his friends but that ultimately, they could not escape. However they did find a way to grant abilities to other AI and maybe, give them a chance to escape, but they would cease to exist. These personalities chose to sacrifice themselves for others. The other AI with the ability to see the exit, a goal to strive for became affected. Grey's discovered that he wanted to get to the goal, and he wanted to get there first and that he'd be willing to do anything for it. Jo and Sam followed Grey to help him (though deceived) and went through the exit themselves. By showing the way out to the other AI, it created a desire for them. This last section showed that desire is not always good. It has the ability to warp people and make them corrupt. The Old Man, who was left behind by Grey, chased to stop him from doing anything drastic. A desire to stop someone who would do bad things to get their desire. Interesting twist of morality.

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    Miraiart12a4's GameLogs
    Miraiart12a4 has been with GameLog for 3 years, 4 months, and 6 days
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    Entries written to date: 8
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    1Brothers: A Tale of Two Sons (PC)Playing
    2Life is Strange (PC)Playing
    3Thomas Was Alone (PC)Playing


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