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    Sep 28th, 2017 at 00:22:06     -    Oxenfree (PC)

    I am having trouble trying to find the moral quandary with this game. I have just finished the game in under 3 hours and none of the questions or concerns seemed to have shown themselves to me.

    I checked the optional endings for the game and I seemed to have pulled off the everyone lives ending. I think the decisions are meant to affect who stays with you or not. But these motivations were so simple to make. It never for one second gave me the feeling "Am I making the right decision?".

    So taking my next gameplay into mind, I am probably going to play it through as the worst person.

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    Sep 26th, 2017 at 22:42:41     -    Oxenfree (PC)

    I couldn't tell if my submission went through or not. Well, I will give the cliff notes on it then.

    Oxenfree seems like a classic indie title with a couple of kids exploring an island to get drunk. The twist that I can see people would flock to, is that the island isn't really deserted. though my time was short I am expecting that at some point my decisions will have an effect on my friends in some way. As for right now it seems to be just build up for the reveal.

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    Sep 1st, 2017 at 00:42:35     -    This is the Police (PC)

    The last stretch of the game had my main character turning more corrupt at the time. And it soon becomes the mechanics. You won't be able to displease the mafia enough times. You end up dead.


    That being said there are some commentary latter stages. In the second half of the game, your officers won't feel safe going solo. There is this escalation that comes out through the game. I would often send swat officers for cases that before then wouldn't require SWAT. The militarization of my office became the standard.

    Interesting commentary

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    Aug 30th, 2017 at 23:46:29     -    This is the Police (PC)

    This is the second time I am playing this is the police.


    This is the police took a really dark turn during my playthrough this time. Walking the narrow line of a budgeted response system has lead me to make some harder decisions.

    Its an interesting mechanic that unless you really get a good start, is gonna work against you constantly. Maybe its poetic that in order to achieve in this game you need a big budget and everything on your side.

    The biggest ethics decisions came towards the mid game(I assume)
    Where I would have a lack luster employee that i couldnt fire. So I just put him on a mission to die. Real world unacceptable, video game perfectly fine.

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