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    Feb 9th, 2018 at 09:53:46     -    Prison Architect (PC)

    During my third play through, some complexity actually came up. I didn’t mention, but I chose to do an all-female prison. Two things popped into my head. First, what happens to those who don’t identify with the male or female gender? This isn’t an option in the game, but in real life I wanted to know what happens. Second, and this was the complexity, one of my prisoners arrived pregnant. I had never thought of this. So what does happen in this situation in real life? What happens when a women is convicted to prison, but she is pregnant or gets pregnant interim?
    I had to build a separate room for her. While it didn’t develop within the game, I wondered if the other prisons would dislike her for her treatment, and how that dynamic plays out in real life.
    This led me to my possible OPA question, which is: does Prison Architect downplay the complexities of prison aspects, and will the player take these for face value?

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    Feb 8th, 2018 at 11:28:33     -    Prison Architect (PC)

    During the second play session, I continued to add on to my prison when funds became available. Nothing happened in terms of prison riots or anything of that nature. It made me skeptical as I feel that a real prison would have issues with its inmates. In other words, I feel that the game downplayed the complexity of a prison. Having only played for around an hour at this point, I posited that the game would add in more confounds as the game progressed. Unfortunately, I don’t have an additional 10 hours to spend on the game to see if that is how it plays out.
    Something I did find interesting was the medic boxes and their coloring. In class, it got brought up that a white box with a red cross on top is a symbol most players recognize as being health. This wasn’t the case in Prison Architect as the game used a green symbol. I looked into this and found this wasn’t always the case. In the past, they had used red crosses. The developers were forced to change this as it violated a Geneva Convention protocol. It is interesting to me that game developers are having to change their creations based on actual laws, making it harder for some to further their entertainment or story value within the game.

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    Feb 6th, 2018 at 11:28:37     -    Prison Architect (PC)

    The first session of play came from building the prison. It made me wonder a lot of things, like: how much is actually involved in setting up a prison? Will this game really delve into what is required in a prison setting? How robust will it be in the problems I’ll encounter? At the end of the first play session, I only got to the point of opening my prison.
    The game doesn’t have a direct tutorial mode. Instead, it recommends that you go elsewhere to get your information. I didn’t like this. I compared the game to Roller Coaster Tycoon, which had a wonderful tutorial system for any age group. The developers have done many updates, which concerns me because a tutorial mode wasn’t apart of these.

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    Jan 30th, 2018 at 14:25:05     -    1979 Revolution: Black Friday (PC)

    I played longer and completed the game during the last session. I’ve finally discovered the brunt of my ethic argument. The game flashes you with history very quickly, but the building point in the end is the anti-western sentiment. I wonder if this was intentionally done by the developers to get players into the game, hooked, and then have them finish it out without them stopping 20 minutes into the game due to the anti-western notions.
    The events which take place in the game are horrific and it ends with a possible betrayal, but it ended so abruptly I didn’t know how to feel. In the future, I’ll be looking up the history of the Iranian revolution. I don’t know if this to was the intent of the developers, or whether they thought they gave you enough information during game play. With the anti-western attitudes involved, it made me feel mad against the actions of the military in Iran, but it didn’t allow me to see the entire connection between the Shah and the US.
    The dilemma I’ll be writing about for the next sections of the OPA will involve the relationship between western sentiment and the game. It will also branch out to seeing the bias of the game with how Iran is acting towards the US in current times.

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