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    Mar 29th, 2018 at 18:43:11     -    This is the Police (PC)

    GL 3.3
    I played another hour and a half of This is the Police. It seems to be falling into the same issue as Papers Please and Prison Architect where it opened with a lot of interesting events, but the middle part of the game is mostly filler and repetitive. At first there were a lot of interesting events going on and I had to make a lot of important meta decisions. For the entire hour I only got one "cut scene" which was definitely not enough to hold my attention. I still love the way that music is incorporated, but the core gameplay loop is too snowball-y and easy. During my first session I felt like I was in a negative feedback loop where I didn't have enough officers to fix all the problems in the city and please the mayor so he was reducing my budget. Now I have a few veterans which are almost maxed out and I am riding off of the positive feedback loop where I can train any incompetent workers (even the guy who started at 5 reliability) by sending them on as many missions possible with my max reliability veterans. I am not as interested in the grindy gameplay, I want more complicated situations and important meta choices like choosing who I side with or the decision to hire the 5 reliability officer to gain a budget increase. At this point I am able to solve every single issue that pops up and even when I lose a lot of officers (I lost 3 in one mission), I can always just replace and retrain them since I have so many available.

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    Mar 28th, 2018 at 20:38:56     -    This is the Police (PC)

    GL 3.2
    I played a few more hours of This is the Police. I thought I was doing pretty bad with the city, but it seemed that there were a lot less events this session and I also got a lucky request that gave me 3 extra officers. So far there does not seem to be many issues with helping out the Mafia, besides getting one person to quit I have not experienced any issues from sending all my cops to help their missions and I have gotten less requests to ignore missions. I like the moral decisions that the player has to make to resolve situations, but they should probably be timed as it is too easy to find the correct one. I have only lost two officers so far to failed cases and the rest of my officers are now extremely experienced and most can complete missions with half the required manpower. There also seems to be a slowdown in the number of events I have been getting, the first few days were jam packed but I played a few in game weeks and the only event I got was a short phone call about the characters missing wife. The only thing holding me back right now is my lack of investigators, but the few that I do have are extremely reliable so it is not too much of an issue.

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    Feb 15th, 2018 at 18:58:35     -    Middle Earth: Shadow of Mordor (PC)

    Gamelog #2 (Part 3)
    I played another few hours working through the main story. I think I might have broken the game a bit with a rune that gives me an extremely high level skill (infinite execution rage mode) which made both the Hammer and Matron boss fights extremely easy since I just spammed them to death within a few minutes. I felt bad for Ratbag after the Hammer killed him so slaughtering the Hammer was quite satisfying.
    I feel like there is still quite a disconnect between the gameplay and some of the moral themes. Talion had a quip about how mind controlling orcs for information is strange but then is fine with blowing up their heads with his ghost powers in game. I realize I am still not that far as I still haven't unlocked converting orcs to your side which I thought was a big part of the game. I also feel like there are hints towards a conflict later where Talion may have to give up his body to completely revive Celembridor which would be a fairly interesting moral quandary.

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    Feb 14th, 2018 at 18:45:32     -    Middle Earth: Shadow of Mordor (PC)

    Gamelog 2 (part 2)
    I played about an hour and a half today and spent most of it on side missions. First I did the quest to elevate Ratbag to a warchief which did make me sympathize a bit with the ork since he was pretty funny and not a backstabber. I then decided I wanted to farm some more arrow capacity so I went to do some side missions. I saw that I had a quest to avenge one of my steam friends' deaths to a low level captain so I took the quest but the guy surprised me with a repeater bow and 4 other captains and killed me. I saw that the game had promoted him to the bodyguard of a warchief, which would allow me to find the identity of another warchief which was the meta-quest I was on anyway. So, I decided to hunt him down, it turned out he had retreated to an orc stronghold near the Black Gates which had atleast 4 or 5 other captains in it. I spent a good hour or so hunting down dozens of orc bodyguards that were around him since I had to capture him to interrogate him. I got him alone and got my revenge, but the interrogation caused a bug where the game would not register any of my inputs except space bar so I had to quit there.

    I am starting to sympathize more with the orcs, and I did see there was an upgrade that I will get further in the story which recruits drained orcs to my side which is where I assume more of the moral issues will lie. I spent a lot of time killing orcs in this section and I feel like the game definitely lightens their deaths especially in many of the cinematic with Ratbag which are pretty brutal but are accompanied with one liners and lighthearted music.

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