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    Feb 9th, 2007 at 16:02:00     -    Bust-A-Move (N64)

    Level 71 was hard. some of the game mechanics that aren't so apparent at the beginning of the game are:

    the player has ten seconds to make each individual shot, if that time elapses then the ball launches in the current direction that the pointer is pointing.

    every 10 or so shots that the player makes, the top of the play area descends by one tile, and after a while, it becomes difficult to make any good shots.

    also, the background image changes every couple of levels.

    the catchy music however, does not change, and I found that winamp quickly provides an alternative music choice that I can enjoy.

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    Feb 9th, 2007 at 15:44:35     -    Bust-A-Move (N64)

    I started playing this game last week.

    the controls for this game are extemely simple. the right and left buttons control the movement of the pointer, and the buttons fire the readied ball in the direction that the pointer is pointing.

    I was easily able to get past the first ten levels without lossing a single continue.

    the music in this game (as well as the game it was spun-off of, Bubble Bobble) is excellent, it has a super catchy tune, and I find myself humming it when it gets stuck in my head.

    more to come later...

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    Jan 19th, 2007 at 18:49:56     -    Super Smash Brothers (N64)

    I played against my friend six more matches going 4 and 2.

    He is a very excellent player, which can make the game play experience better by a factor of ten. I like playing really hard opponents as often as I can, because I have the ability to adapt my play style to achieve victory over my opponent, and at the same time devising new strategies that i can use on any opponent. For example, I learned a long time ago how to use kirby's abilities to commit suicide and get a kill at the same time, which can be a useful tactic against an opponent I am much better than. It means you had to sacrifice a life, when you could have opted not to, but in my opinion, it's more interesting to play and watch, when a player plays with flair instead of just grinding.

    I always try to play with flair, even if it means sacrificing utility.

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    Jan 19th, 2007 at 18:42:12     -    Super Smash Brothers (N64)

    When I started playing this game for the second assignment, I figured i'd play single player mode until my time was up, but I beat the final boss on very hard difficulty within only 20 or so mins. So I asked my friend Yo (yes that's his real name) to play against me. I used Captain Falcon against him, and he was Fox. We played a time match for 30 mins.

    I don't think there is a "best character" in smash bros, for the 64. I am good with almost every character, and will take on any challengers, any time.

    This game is fun to play because there is an almost endless amount of decisions a player can make, so long as there is a challenging human opponent.
    I would very much like to play other human opponents, that i am not used to.

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