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    Mar 31st, 2018 at 05:58:52     -    Firewatch (PC)

    Soooooooo I had an adventure and dropped my laptop out of my car so it has been in repair the past two days and subsequently I didn't even think about my last post for my gamelog but here we are.

    Things got... dark. I finally had the first big wild fire on my hands which seemed semi back ground noise to the other dialogues going on in the game. But everything felt, Very uncomfortable? There were weird gaps in the story that didn't seem to fit together as they should and things seemed off. I got the sense that I was being watch both but all of the strange happenings and I discovered a written transcription of the conversations I had been having with Delilah.
    Overall this game was challenging mentally, It left me with an unsettled feeling and I did find myself as a student struggling to make connections to any ethics theories with the game as a collective whole. I will probably play a few more independent sessions before writing my paper so I can get a better flavour of what was going on maybe if it is just to settle some of my uneasiness.

    (completely irrelevant but I do want to comment on how visually appealing this game was to me and I think it is interesting that there was a gradual shift from my first game session to this calm comforting presence of a game to something that just felt very ominous)

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    Mar 29th, 2018 at 12:00:59     -    Firewatch (PC)

    I just realized that I never submitted my gamelog last night even though I typed it! Im not the best multi tasker lol.


    I played last night for probably an hour and things are starting to get strange. Some of the multiple story plots being told are lining up very well. There are instance where what is actually happening and what my character think is happening are different. The whole thing feels really mmm frightening to me. I cleared a bunch of teenagers campsite because it was a fire risk and they were really angry with me the way teens are when you poke at their stuff. And im starting to get real personal with a girl named delilah (mind you its just com over the radio) which is entertaining to me as a player because the actually mechanics are pretty limited its really just story telling but, it does also make me kind of uncomfortable as a player that he (main character) between his wife and this other woman. Over all my session was fun but I dont think I made a lot of head way for gathering material to write about. I will probably play for 2 or 3 hours tonight after school/work and see where that puts me.

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    Mar 28th, 2018 at 00:15:48     -    Firewatch (PC)

    Well first things first this game made me want to crawl into bed and lay there while I clicked through it, (which I would if I wasnt already in my bed playing it). It was so calm and I really appreciated the ease of accessibility it had for someone with no developed game mechanics to play video games. The theme was pretty minimalist which I thought was interesting although I will have to play further to really decided how I feel about it or what it is trying to communicate to the consumer. I was also pretty surprised with just how dark this game started off? It laid some heavy weights down from almost the second you start which really makes me wonder how it will impact the story later down the road (like will my player do something sh*tty but the game has already built in so much empathy that Ill excuse it? What does that say about my moral holdings? I dont know lots to consider while I play it). Overall I was pretty sparse with my play only spending about 45 minutes with the game and a lot of that was spent mentally unpacking the theme and the suuuuuper dark back story while answering the prompted questions.

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    Feb 15th, 2018 at 01:46:41     -    Yakuza 0 (PS4)

    I face desk this cite. /////once again it seems as though my post has evaproated into the ether//// So take two ...again.

    So today I got through the rest of chapter one, (I didn't end up going back yesterday night and playing more) and lightly touched chapter 2. Mostly I did a lot of exploring now that I had been released from tutorial hell. Let me just say. Man. Man does this game have a weird blend of some terribly heavy things and humor mixed. As well as some really morally compromised plots and side stories. There was an incident that made my skin crawl with some minors being bullied into sex work that was really awful and interesting to see how I handled it as a character. I wish my other post had saved because I talked about it quite a lot. I think it really played into also the "protector" complex that some adolescents in gangs seems to be so susceptible to. A real reflection of nature vs. nurture as well in as far as how individuals seem to deal with conflict. To the group in this game violence is both a show of comadery and love as well as a display of authority and protection. I didn't really progress in actual plot of the game more wanted to analyze the mechanics a little further since this console and style of game was really foreign to me. I don't think it was the most easily accessible for beginning players but I think game accessibility is a whole separate issue that I will perhaps reserve for next OPA

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    Entries written to date: 9
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    1Firewatch (PC)Playing
    2This is the police (Web)Playing
    3This is the police (Web)Playing
    4Yakuza 0 (PS4)Playing


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