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    Mar 28th, 2018 at 20:25:29     -    Yakuza 0 (PC)

    30 minutes
    So I played another 30 minutes today and still the gameplay is really just the minigame and brawling. The story has gotten really interesting between the two different-ish storylines. I really like the cabaret minigames still and honestly have spent most of my time playing it so I will probably spend most of my time talking about that. When having conversations with the entertainers I noticed that the protagonist doesn't really seem like he's talking down to them like you would expect from the situation. The conversations are on even footing and are actually pretty interesting instead of just being like "where's my money" etc. and other stereotypes surrounding sex work. Prostitution, specifically forced prostitution is a real issue around the world and the developers did well to avoid forcing hte player to become a pimp of that variety.

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    Mar 27th, 2018 at 14:16:23     -    Yakuza 0 (PC)

    Yakuza 0 - 45 Minutes

    Alright, so today I played some more. And it's really just more of the same cabaret club running (i am addicted to this mini game) and street violence. I think the biggest thing I can see with this game is the treatment of women and the fact that I am role playing a (very) violent criminal. Is it ok for the developers to normalize this sort of criminal behavior? How does it compare to the more comical depiction of crime found in other games like GTA? How does the game reward the player for various criminal acts. I see more questions arise in my mind, in terms of the ethics of this game, as I play more.

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    Mar 26th, 2018 at 15:14:37     -    Yakuza 0 (PC)

    Yakuza 0 - 3 hours 45 Minutes

    So this is obviously a game about Crime in Japan. I was prepared for that, and it lived up to it's name as the game literally follows a disgraced yakuza member as he does bad things and runs cabaret club.
    This game obviously has some ethical topics to talk about, so I will skip over gameplay and get right to the point. What the heck? I'm literally playing a game where I am supposed to be as good of a criminal as I can be, and not in the lucky go happy style of GTA games where it's all a bit comical. Yakuza 0 is realistic, to the point where the minigame where I run the cabaret gives me flashbacks from when I was a waiter at a high end restaurant when I was 21. This mini-game consumed me to be honest. I loved it. I played way longer than I was expecting.
    Anyways, between between criminal violence being the main objective and the potentially very misogynistic aspect of running a cabaret club this game has a lot of ethical flags that go up, but before I pass any judgements I will probably need to play (the actual game) more.

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    Feb 14th, 2018 at 15:31:06     -    1979 Revolution: Black Friday (PC)

    1979 Revolution > 1 hr
    So some more decision making and photography for me today. Things are really heating up, not that they haven't been pretty intense from the get go. What I am noticing about these decisions is that they tend to not challenge my logic, in fact they don't even seem to give me logical decisions (the only logical decision for this game is to turn tail run, head to the airport and get the hell out of the country) but instead give me nice gut wrenching options that appeal to my heart strings. A lot of these decisions really make me feel like there is no correct option, and that no matter what I do someone is gonna not like what I do or someone will get hurt. I really get the sense that the developers were aiming for this sort of personal dilemma where I am not supposed to be able to tell right from wrong because they remove the right and wrong and just leave me with the reality of the consequences of any decision I make. I did a little research at the end of my play through today just to see if my hunch was right, and yes, the developers did indeed make it so that your decisions do not ultimately change the outcome of the story, but more so how other characters act towards you (particularly your brother the police officer). I really really like that they do that, it shows how things are never black and white, and how the grey area can be a lot more confusing and create inner turmoil far beyond the color greys ability to represent.

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