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    Feb 14th, 2018 at 22:52:23     -    Prison Architect (PC)

    My second session of Prison Architect was entertaining. The missions I played were a little more stressful than the first part of the campaign. I had to put out a fire and rebuild some areas that were destroyed. I had to make sure the water and electric hookups were run to certain objects and that there was the proper staff working. After the fire is dealt with, you are introduced to some members of a gang, and their story ties back into the first missions double murder situation. The mission ends with two inmates being killed and some more drama with the gang. The next mission was exciting, since you are thrown into a prison that has a full scale riot underway. All the cell blocks are uncontained and you get riot guards to go in and cull the uprising. As you get some areas under control, you find there is a hostage situation with the CEO. Towards the end of the riot, you are allowed to use armed police officers, with the disclaimer that they might kill inmates, or that the rioters will surrender when they see the weapons. I tried to use this force as a backup measure, letting the riot officers go in first to avoid casualties. I didn't want to risk getting people killed, even if they were prisoners who rioted. The final part of the riot got a little out of hand and the inmates actually killed 2 riot guards, maybe I should have sent in the armed police guards into that section. After the riot is over with, you are tasked with rebuilding the destroyed areas and make some adjustments. You can make an armory so your staff is better equipped for future riots and solitary confinement areas to quell unruly prisoners.

    I can see how this game relates to ethics since it touches on so many real world scenarios and you are able to choose how to handle them in different ways. There may not be the perfect way to solve a certain situation and deciding which option is "better" can be difficult.

    I think I have all the knowledge I need to try and build my own prison, which I will try tomorrow for the next session. I would like to try and take the forceful approach for managing the prison, but I seem to go the passive routes a lot so we shall see how committed I'll be. Still enjoying the game overall!

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    Feb 13th, 2018 at 21:45:14     -    Prison Architect (PC)

    I played the first two hours of Prison Architect on PC. I started out on the campaign and liked the easy progression of it. The first task you are required to perform is to build an execution center for a prisoner that needs to be put to death. The game teaches you how to build structures, segment rooms and provide the necessary utilities to certain objects.

    After you finish building the execution chamber, you see a cutscene of the death row inmate killing his two victims. He seems very remorse about his actions, seeks a priest for forgiveness and turns himself in. On the way from his cell to his impending doom, the prison chief and priest have a conversation about the inmates fate. The guard thinks that the execution is the just consequence for the inmate, and the priest argues that he has taken all the right steps to not face death. He mentions that if he would have committed the crime a little further away, he would only be facing life in prison instead of the execution. That was interesting to think about since we know some states have the death penalty and others don't.

    There are some complex mechanics to the game that I hope won't be overwhelming in the future. You can monitor your prisoners happiness and check which things you can improve to avoid riots. Making sure you have the correct number of staff is crucial to maintaining a good prison. I like the detail put into the game and I'm excited to finish the campaign and make my own prison from scratch.

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    Jan 18th, 2018 at 21:57:28     -    Shadow Of Mordor (PC)

    My third session of Shadow of Mordor was a good time. I'm glad the game isn't linear, like other Lord of the Rings games I've played. Being able to explore and do side missions makes for a nice break from the main story. I like doing the captain missions, which offer a variety of different scenarios to do. The combat has gotten a little easy over time, especially with the different abilities I've unlocked. The introduction of new enemy types makes things interesting though, and keeps you on your toes. I've used the environment more to kill Uruks, which is a fun aspect. Before defeating a captain, I'll look into some intel and try to kill them with their weaknesses. This sometimes makes it a little easy, so it can be fun to go in knowing nothing as well. I plan on finishing the game and am still having lots of fun!

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    Jan 17th, 2018 at 19:14:34     -    Shadow Of Mordor (PC)

    My second session of Shadow of Mordor was still very enjoyable. I've explored more of the map and and have found a number of collectibles. As you explore and find items, you can read up on lore which is very detailed. I've been focusing more on the story and captain missions and haven't read much of the information, but the detail that went into it is impressive. The game seems to have a nice difficulty curve to it so far, and some captains can be difficult to defeat (which I like). The intel system is very helpful, it's fun to keep the uruk with information alive until the end of a fight in order to find the strengths and weaknesses of captains. It's been cool to see and interact with Gollum, makes sense that he would be lurking around that area. The other side characters have been good as well, and add depth to the world of the game. The leveling and ability points add cool moves and skills that make Talion stronger. I've been using wraith mode more and find it useful, but sometimes hard to see the terrain (which is fair since you can see enemies through walls). I really like the unique nemesis system and the depth it adds to the game. It's satisfying to get revenge on a recently promoted captain that killed you. Some of the bonus objectives can be a little tricky, but I enjoy the challenge of it. Celebrimbor (the elf ghost) is cool and adds a lot to the story. It's interesting that your playing as two characters essentially. I'm impressed with the quality of this game and am excited to play more and see what happens with Talion!

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