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    Jan 16th, 2018 at 22:59:00     -    1979 Revolution: Black Friday (PC)

    Game Log #1 - 1979 Revolution: Black Friday

    As I started playing 1979 Revolution, I was struck by the opening few screens and the main menu. The sounds and imagery instilled a deep sense of foreboding, which carried over into the game proper when the first scene turned out to be the main character getting captured by what I assume were the authorities. Next up was a tense interrogation scene in which I threw some tea on the ground and promptly got stuck with a cattle prod.

    Knowing that this game is based in real events makes moments like this far more chilling, and causes even the lighter moments to carry more weight. Following the interrogation scene, the game jumped backwards in time, and I ended up in the streets during a massive protest, taking pictures of the event. I noticed as I took these “photographs” that each picture taken in the game corresponded more or less to a real photograph of the real events. This also lead me to discover the “learn more” button on the photograph screen, which takes you to a screen with a bit more historical information than the pictures’ captions on the previous screen. I ended up reading everything there, trying to get as much information and context as possible for the things happening around me in the game. It felt a bit like reading a lore book in that it was interesting (as reading lore books usually is for me), and enhanced the experience, but it was also out of the way enough to ignore if one wanted a more streamlined playthrough. Given that many edutainment games I’ve played have fallen flat on their face in this regard, either setting the “learning” and “playing” so far apart they might as well be separate or so close together that the educational content bogs down the gameplay, I was impressed by this game’s execution.

    Decision making has so far been hard in this game, particularly in the beginning, which seemed to start at the end of the story, asking me to make choices regarding previous events that I had no knowledge of. Though starting a story in medias res can be compelling, in this case it was just awkward as I scrambled for answers that I hoped would match my choices to come. Still, the parts of the game I did see for this play session were compelling, and I’m eager to see where it goes next.

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