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    Mar 30th, 2018 at 00:59:39     -    Firewatch (PC)

    Ok, day 3 has turned into day (76?) as the game's days begin to chunk forward. I figured this would happen at some point and I'm glad that progression happens this way.

    After sleepily having a conversation with "Julia" and seeing the first big fire of the season, I admit my feelings to Delilah and we talk all night. I like her. There's still guilt about leaving Julia but Delilah really cares (For now... it's possible she's involved in a weird bating murder scheme maybe?) BECAUSE....

    I got knocked out while investigating for a bear around the lake. Someone has been tapping into the radio frequency I use with Delilah and keeping notes on our relationship. The game's narrative so far has been delivered by interaction with Delilah as well as notes in the supply caches. I have reason to believe a disturbed former lookout is on some kind of mission, but I don't know his manifesto yet.

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    Mar 29th, 2018 at 00:37:13     -    Firewatch (PC)

    Day 2: I awaken to my ransacked lookout post, the whiskey I took possibly a bit emptier than the day before. I'm tasked with checking out a downed comms line, which I discover was sabotaged. Carrying over some critical thinking from This is the Police, I still suspect the random guy. These teens have no reason to have broken my place, nor known I was the guy from the lookout tower.

    The plot thickens as the same mysterious person has also harassed and scared off the teens, and I am now opening up to Delilah about Julia. The way this game presents the story is brilliant. The way dialogue can really affect relationships in the game is astounding, and I really feel like I get to put my own personality through in the gameplay. I am a very open person, and so I've been opting to dive right into my issues at home. I am fully prepared to see where things go with Delilah but perhaps things can be mended with Julia-- only time will tell.

    Day 3....

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    Mar 28th, 2018 at 01:00:01     -    Firewatch (PC)

    Day 1: The opening story is pretty heartbreaking. The player must go through a series of dialogue and action choices that affect how the story of the main character (Henry) and his wife Julia as they build their life, and as it falls apart with her early onset dementia. I probably would've cried a little had she full on died, but the slow decay of the relationship and the terrible coping mechanisms kinda removed me from it all.

    Henry is hiking out to forget about his problems. Perfect. My kind of guy. After settling in, we meet Delila who is a bit forward, but I get the idea we'll be falling in love purely over the radio. The next day, some rascals are shooting fireworks so I head into the forest to go teach em a lesson. After being cut off from the main trail I clean up the beer cans of some young teenagers and follow a trail of clothes to a lake. (I should mention they left an unattended fire too.)

    I can't beat them up although I asked if I could, but it turns out two young ladies decided to bring alcohol and fireworks into the forest and go skinny dipping. I was confronted with a decision to just yell at them, or to pick up their jukebox and... drop it in the lake. I decide to do the latter for multiple reasons: I'm 40+ years old and tired, they littered, shot fireworks illegally, and left a fire unattended. I figured I can't get in trouble cause my ass ain't a ranger, as far as they know I'm just a dude who passed through.

    Upon returning via a grueling hike and running into an unkown man coming from the direction of my tower. I find it's been ransacked.

    Day 2....

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    Feb 16th, 2018 at 01:52:05     -    This is the Police (PC)

    My officers are dropping like flies. Some are quitting to "spend more time with family" (boooo) and so many want the day off because they drink too much. They fail academy training, get killed in petty theft crimes, and generally fail their assignments and it's barely been two weeks in game. I briefly abandoned my mission to remain moral to settle a personal vendetta I had as a player. Officer Burch was a sad, drunk failure on the force and I was tired of him. I did not have an immediate way to fire him, however, so I sent him on a mafia request where they asked no officers be sent. When he called for backup, I sent none and he was promptly killed. At this point I'm not sure if I want to continue my descent into darkness and go full Walter White but it seems like a fun way to experience the worst of the moral spectrum.

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