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    Nov 8th, 2018 at 11:13:22     -    Mortician's Tale (PC)

    During this session, I did take a look at the Steam review for the Mortician's Tale and despite the fact that the game takes about an hour long to complete, there are some repetitive comments about the game. For example, lot of the comments would state the interesting take on the concept of death and the idea of playing as a profession that we do not think about in a day to day basis.

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    Nov 7th, 2018 at 10:51:17     -    Mortician's Tale (PC)

    After playing another session, I did notice a repetition within the game. After going through the embalming/cremating process, the player goes to a funeral reception in which the player can talk to the attendees. The dialogue of the attendees can vary from talking about the deceased individual (both in positive or semi-negative). It is interesting that the game shows the NPC's dialogue as personal stories/ties and how the NPC's mourn.

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    Nov 5th, 2018 at 12:28:53     -    Mortician's Tale (PC)

    It is interesting for an indie game to tackle a morbid topic of the death and the deceased, but A Mortician's Tale takes the player and puts them in the shoes of a occupation that society does not seem to think about from time to time. for the first hour of playing, the player is tasked to either embalm or cremate depending on the NPC's request. The game guides the player how to property embalm or cremate a body in time for a funeral.

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    Sep 25th, 2018 at 22:40:44     -    Nier Automata (PC)

    Other than the nostalgia rush and the questionable achievement "What are you doing...?", outside of playing the game, I decided to take a listen to the soundtrack on YouTube and again reminded me of the Metal Gear Solid V: The Phantom Pain with the vocals being very present in the game. This makes me question, what made the creators decide to use a foreign style of music in a dystopian JRPG. Other games like God Eater, A Post apocalyptic JRPG, uses techno mixed with rock. I believe that the developers of Nier Automata had the intention of creating immersion and aesthetic when in a certain area of the world. I think the idea of immersion was taken from real word examples. For example, the track Memories of Dust, has more of a enhanced North African/ Middle Eastern feel to it when the player travels through the Desert Zone. I think one can see an ethical issue when games take musical influence from other cultures and can question if the developers are fully understanding and researching a cultures' musical instruments and musicality.

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