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    Sep 6th, 2018 at 21:44:46     -    Little Nightmares (Switch)

    As I closed out the game, it became more and more clear that every character in the game wears a mask, as each of the guests boarding the ship has a much darker skin tone than their mask. As these giant figures shuffle along, you find around every single turn, someone is trying to eat you, and even if they can't, they return to stuffing their faces. After all this, you become hungry once again, with a little gnome holding a sausage, as to help satiate your hunger. I knew what was coming, but the game didn't give me a choice. The game made me kill what I wanted to save, not even giving me a chance or opportunity to save the little gnome as six chewed through it. As I went through the lady's chambers, I knew it would come. As I defeated her, she lay on the ground struggling to get up, her neck exposed to me as six's stomach growled once again. Never given a choice. I had to do it. As I bit into her neck, the darkness swirled around me, I had gained her powers. Six then walked down the aisle, as I was left, as each guest around me died as they tried to eat six. Each pig meeting their fate quickly, as all I could do was walk forward, their necks snapping, their breath halting. I was powerless to do anything but watch.

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    Sep 6th, 2018 at 00:33:24     -    Little Nightmares (Switch)

    As I descend into a darker atmosphere, there is less and less relatability with six. As her hunger intensifies, she even eats a live rat stuck in a trap. Mirroring how the children from earlier in the game are shown to be turned into meals by the twin chefs. The only respites of hope now are finding lanterns and gnomes. Giving each gnome a hug as I uncover the secret areas where they hide gives me something to look forward too. But at the same time, I have the choice to sacrifice the gnomes or use them as a distraction. This can lead to hard choices, but I'd rather save the gnomes at any cost, rather than sacrifice them.

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