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    Nov 9th, 2018 at 22:45:37     -    A Mortician's Tale (PC)

    I decided to play through the game once more and I find it alarming how easily the funeral industry takes advantage of the customers. I personally did not know about the process of death and have had little interaction with the deceased of those in my family, however the game has a clear picture between the small business your character begins that focus on being accommodating, show sympathy, an death being a normal human experience. The big corporation that takes over though is all about fees, money, selling as much as you can to the customer, and not focus on showing compassion towards the customers nor taking into consideration culture perspectives in respecting the dead. The companies utilize the fear, misinformed, and grief to exploit those for money and the game wants players to know that this is ethically wrong to do. The game's ending is your character opening up their own funeral shop because they disagreed with the mindset and attitude of the bigger corporations.

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    Nov 8th, 2018 at 21:26:36     -    A Mortician's Tale (PC)

    The game is short however it certainly gives quite the visual art about death. The game in the beginning had death be important to help others through and be supportive while in the middle of the game the corporation wanted you to not be supportive and instead exploit customers for money. The focus changed to not helping others to only about the money which comes off highly disrespectful and lacks any intention of empathy and sympathy.

    The diverse messages were mostly seen through the emails and comments of those in the funerals and something important that the game emphasized is death is not racist, sexist, etc. It given to everyone no matter who you are. The most important ethical message I have interpreted in the game is that death is meant to be respectful, supportive, and sympathize with those who are going through it. It is unethical to exploit those in vulnerability of loss and despair for profit.

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    Nov 7th, 2018 at 20:22:33     -    A Mortician's Tale (PC)

    When playing Mortician's Tale I believe it would be safe to assume that this game will be talking about death. The game's mechanics are just test and experiment on what each item is when preparing bodies, but what has captured my attention is the comments of the family members and emails that the player received when interacting with those at the funeral. Sometimes the characters talked about the dead relative and sometimes nobody cared or even mentioned the deceased.

    I found it interesting about how different cultures treat the dead and what colors, jewelry, and clothing are respectful and not respectful. The different patients range in age of old and young on those who have died making death happen at any moment. I'm not sure what ethical stance the game will be taking about death, but the dialogue will be important to analyze to reach conclusive evidence. The line that stood out to me for this play through was your boss saying "Because we work with death all the time and I still sometimes get caught off guard by what that actually means." I asked myself what does that mean not only to me, but to the characters too. Death happens every day even if I am not around to witness it.
    side note- I had issues with getting the game up and running as so lovely is my garbo computer, I will be posting today, tomorrow, and the day after.

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    Sep 27th, 2018 at 20:08:30     -    This is the Police (Switch)

    The game has quite a bit of content to go through to reach the end. I got the impression of just going through the same motions in answering calls with a few upgrades in the form of labor slots, pay raise, and others feels more like filler for the game then being a game that is trying to improve on what it has set up in the beginning. The investigations in the game do increase in complexity to give the impression of approaching more challenges as your days increase but unfortunately still reads as moderate flow. The story of Jack's struggles with his life seems to try and get the audiences attention with empathy, but I personally do not really feel deep connection to Jack as his character does not really resonate with me and he comes off as very rude to everyone around him. His circumstances can be stressful to be a consequence for his behavior though. The game handles many political, legal, and moral situations and the player's own morals about the law and politics can influence decisions. The game makes a point to manage your staff well because not responding to a call when all officers are out on the field lead to bad consequences like civilians dying and sometimes officers on the field die which feels awful. The calls can range from homicide, rape, abduction, domestic violence, theft, misdemeanors, and false alarms. What is interesting is that everything being called breaks the law in some way, but it does not make a statement about separating morals from law as the mafia situation is helping criminals break the law without legal consequences. Also the game has situations like those in power can determine to cut your budget or cut your staff slots because you failed on jobs or did not be a corrupt official for them in taking the blame. If anything there should be an increase for more staff if we do not have enough to respond to all calls. If I am going to make the case where this is the police is using morals and law interchangeably I am going to have to do further research as a lot of the game is repetitive in core gameplay.

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