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    Sep 27th, 2018 at 19:14:07     -    Little Nightmares (PC)

    After diving deeper into "Little Nightmares" it became obvious to me that the game is about exploring the nightmares of a child who is being raised by unstable parents or a similiar situation. I came to this conclusion because the age of the main character does not match up with the themes and images, as well as items he is allowed to use, in the game. For example, the protagonist uses a lighter as a light source. This raises several questions; Why is a lighter the first thing to come to his/her(the main character gender is ambiguous) mind? Why not a flashlight? Also, where are his/her shoes? The child protagonist is walking around barefoot, leading me to believe that in the real world his family may not be able to afford shoes. The most glaring example are the creatures that inhabit his/her nightmares. They are beyond creepy and carry mature themes, leading me to believe that there is a lack of supervision in this child's life, allowing him to watch and see things above his age. Not only are the creatures and their design too mature for the protagonist, but the actions they commit are as well. Mummifying children and keeping them in cages is just one case. these monsters are too human-like to not represent people for this child's life who threaten or scare him. It could be his parents or bullies who make fun of him and beat him up because of his poverty. The last thing I want to point out is the difficulty of the game compares to a lack of guidance in the child's life. The player struggles through the same scenario several times before getting help or finally figuring it out on your own, maybe a reflection of the protagonists home-life.

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    Sep 26th, 2018 at 12:21:16     -    Little Nightmares (PC)

    Although the title, "Little Nightmares", suggests this game is in the protagonists head as if we are just experiencing the child's nightmares, there are still some ethical issues raised despite the "this isn't real" vibe the game initially gives you; Although, I have only played for a couple hours, so I may be wrong about this. The idea that this child was abandoned and left to fend for itself, or has been kidnapped by someone and trapped in a maze of horrors is frightening within itself, even without the game's aesthetics. The entire situation reeks of unethical behavior, and in a sense is the actual "villain" of this story. It is unethical to kidnap a child as well as abandon one and is interesting how those notions supply the challenges for the main character within this game. I am excited to move forward and see how the story unfolds.

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    Aug 30th, 2018 at 18:11:27     -    Nier Automata (PC)

    Game Log 1: Entry 3

    Nier: Automata

    Main Character: 2B

    Supporting Characters: 9S, Weapons Trader

    With my third time diving into the game, I am starting to notice some of the ethical issues that are not part of the story and do not/will not affect the outcome of the game. One instance of this would be the sexualization of the main character, 2B. She is an android who looks identical to a human and has the figure of an anime character. While you are running around the different environments her skirt will fly up and you are able to see underneath it. I see no necessary use for this character design and don’t see why she isn’t wearing full pants. On another note, back to the androids being sentient issue, does the way they are dressed even matter because they are not human? 2B directly says that “feeling nice has no bearing on missions”, so why would dress matter to their makers if that thought is embedded in their systems? The theme of the game seems to dispute the developers own character designs.

    Another interesting moment occurred when the Weapons Trader says, “What if my weapons make my friends die faster?” I can’t remember a time where an NPC, this early in the game, reflects on his/her own actions and how they affect the people around them. Is he right for making the weapons that his friends are holding when they die? If he doesn’t would they die faster? All interesting questions that can be applied to instance beyond just this game.

    This entry has been edited 1 time. It was last edited on Sep 6th, 2018 at 17:19:05.

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    Aug 30th, 2018 at 00:19:33     -    Nier Automata (PC)

    Game Log 1: Entry 2

    Nier: Automata

    Main Character: 2B

    Supporting Character: 9S

    As I opened Nier: Automata for the second time, I came to realize that I did not save my previous play and had to restart. At first, I was bummed but then saw it as an opportunity to scan past the first layer of details of the opening sequence for more ethics driven ideas and issues. I was surprised I missed this, but the fact that the androids wear masks to cover their faces, to me, stood out as symbolism for the human race recognizing the humanity within these robots and choosing to cover it up and continue to use them as fodder to save themselves rather than allow them to fully become what they truly are, human. I also found it interesting that although the androids are programmed to suppress emotion they have an almost impossible time, doing so. This stands out the most when 9S says "There's no actual meaning behind anything machines do." This statement is referring to the mindless machines that are the humans and android’s enemy's “army” in the war for the Earth. This is important because it demonstrates how the androids do not see themselves as anything less than being human on an unconscious level, thus it is imbedded in them to feel emotion, the same way we do, without full control.

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