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    Nov 8th, 2018 at 11:11:15     -    Hitman (Complete First Season) (PC)

    Now that I finally figured out the way the game is meant to be played, I found the gameplay to be much more ethically interesting. This realization came when walking through the hallways of the mansion I heard a girl talking about how she needed help filming an interview. When I heard her on the phone an alert popped up telling me an opportunity was reveling. Then I opened up my menu and I saw a plethora of ways of manipulating my targets. When going through these options the only thing I could think of was how blatantly these methods use other people as means to an end, and how Kant would be very against the options given to the player. Of course, the player doesnít have to use those options as their execution plan, in an attempt to see other ways of beating the level I watched some gameplay from youtube of different endings of the game. I saw some people find some combination of every path in an almost Rube Goldberg machine-like murder methods, while others just hid in a corner and sniped the target with a suppressed pistol from the other side of the building. So, when evaluating this game from an ethical standpoint is in a gray area where you can cause mass amounts of sadness and pain for civilians and your target, who more often than not is targeted for a reason, or you could take out your target and not impact any other people present. The game may offer the different decisions but it all boils down to what decision the player decides to make.

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    Nov 8th, 2018 at 02:37:45     -    Hitman (Complete First Season) (PC)

    This game is hard. I just spent thirty minutes trying to kill two people in during a fashion show and failing in every way possible. I could not for the life of me figure anything at out, the whole time not picking up on the different lines of play appeared in front of me. It was only at the very end of the session did I realize how I needed to observe my surroundings and overhear conversations in order to find the ways of killing the targets. Because I wasnít able to really play the game as it was intended ethical quandaries never really crossed my path. However, some of the interactions that triggered as I walked by objects and people did raise some questions. With such hits as poison drink, garrote, and drag body, I can only help but question what I am doing in this game.

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    Nov 7th, 2018 at 04:20:25     -    Hitman (Complete First Season) (PC)

    Hitman plays much differently than I expected it to. From the trailers and gameplay, Iíve seen it seemed much more linear, once I got into the tutorial the diversity in gameplay options is much more interesting than I expected. Since Iím just going through the tutorials right now, I havenít had many experiences with the brutal killings this game is known for. All Iíve done so far is learn the mechanics and how each level plays, and how to play for the objectives of each stage. Iím sure once I get into the actual missions, I will have more dilemmas that will challenge me ethically. Because as of right now I know that all Iím doing is training and the people Iím killing arenít dying since they showed up if I tried redoing the tutorial. However, even in this learning area, I can see the areas in which ethical systems and decisions can be questioned. The paths in which the player can take to take out a target can be taken in an extremely direct path in which only the target is harmed, or you can mow down everyone in front you. Along with that, there are painless ways of killing, or ways that make the target suffer. (dont know if i chose the right game from the game list)

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    Sep 27th, 2018 at 01:43:30     -    A Mortician's Tale (PC)

    Because I played through the entire game over the course of my first two entries, I was told to play through it again for my third entry. Playing through the game again made me think about the other characters in the game, both the ones we see in person and the ones we interact with through email. When looking at Amy and evaluating her moral interactions, you could tell that all of the actions that she made were made with her employees in mind. Although some of her actions may have had to lower the happiness the employees the manner in which she did it made the damage minimal. Meanwhile, the megaCorp that acquired the funeral home did worse actions without a second thought to their employees. Matt, the friendly hearse driver, overall his actions are trending in the increasing happiness, of himself, Charlie, and the families of the victims. Charlie herself is in a grey area because the player's actions are really having no impact on any other people, except for the families happy with her work. But her work has no direct effects because all sheís cutting up are cadavers. So ultimately her actions are net positive, even though the player's decisions have no true outcome.

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