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    Nov 9th, 2018 at 00:59:15     -    Little Nightmares (PC)

    Going into my second session of Little Nightmares, I aimed to learn more about why I was captured and why I like all the other children of the game were being watched. As I navigated through the building I noticed that most of the structures were actually cages for children and found several gnomes locked up as well. I was later captured by the short-long armed man from my previous session because of a trap he set in order to keep my character from starving. I was able to escape from the man and found myself in a room full of shoes of the children, which reminded me or images of the Holocaust and genocide. This discovery was very unsettling but I kept playing on. Through the game, you can clearly tell they don't want you there and I'm still unsure why the character puts themselves in danger. I still have many unanswered questions and I wonder how good the main character actually is especially for cutting the man's arms off when he wasn't hurting me back.

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    Nov 7th, 2018 at 22:38:22     -    Little Nightmares (PC)

    Little Nightmares has a very cute and simple art style that contrasts the disturbing and unsettling images in the game. You play as a small child abandoned in a suitcase in a place where you clearly don't belong. The game shows images of a man who committed suicide and a bloody children's room. The game would have been extremely graphic if not for the cute art style. The game so far is simple platforming and if you fall the child dies by lying down and when killed by a worm it strangles you but the deaths aren't graphic. The goal of the game is unclear and why the child was abandoned hasn't been answered. It's similar to games like Limbo and Inside so hopefully the story ends up just as good.

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    Sep 30th, 2018 at 18:06:43     -    1979 Revolution: Black Friday (PC)

    On the third time playing this game, I found it interesting that the creators made a choice-based game of of the Iranian revolution. I wished that as a player, you would have more control over the game, but the game was made to show the revolution from one man's perspective and for it to play out similarly for all players. In the 10th chapter of the game, you go to the movie theater were many people were killed but is now the headquarters for the protesters. You are then suspected for being a spy and attacking the protest leader and have to accuse someone else which is a tough ethical decision. Without clear knowledge of any of the character you have to accuse someone of murder to try to keep yourself safe. This man is killed and you are interrogated for it and if you don't do as they say, your brother is electrocuted. This game focuses heavily on sacrifice for freedom and others.

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    Sep 28th, 2018 at 00:13:37     -    1979 Revolution: Black Friday (PC)

    I started off this playthrough on chapter 4 which introduced me to the protest leaders and how they plan to fight with non-violence. However shortly into their speech, soldiers came to arrest them and the protest turned violent with rocks getting thrown at the soldiers and the main spokesperson had glass shattered all over him. While going through the city and the protest, the player took a lot of pictures of the streets. I found this interesting cause when I took these pictures it showed what the game looked like compares to actual pictures of the revolution and gave some more context of the image. I liked how much power being a photography had on the main character, it puts himself as a target but it showed the truth from the inside of the revolution.

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