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    Nov 13th, 2019 at 23:33:47     -    Thief: Deadly Shadows (PC)

    It took me 15 hours to complete the campaign with the majority of side activities factored-in. I like that the city plays the role of mission hub, not only linking each chapter but also offering a range of activities of its own. It's large but narrow and divided into pre-planned routes that made I become very familiar with as I crisscrossed its rooftops over and over. The majority of side missions are single-room stealth or puzzle challenges, but half a dozen take place in entirely new areas. These small open-ended environments suit Thief's gameplay very well. Most side missions are quickly accomplished and forgotten. My favorite mission was an optional one in which I lead a drunkard through the level by clearing away the obstacles that inhibit his progress. It's a cheekily wicked process with a few dark laughs in store.

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    Nov 13th, 2019 at 00:28:32     -    Thief: Deadly Shadows (PC)

    The game looks and sound very good. The city takes a very dark and moody grip on you and the atmosphere is amazing. The biggest thing that really made me love this game are the details and little things around the City, including tons of secret areas, environments to exploit, dark corners and streets, hideouts, passages and the list goes on. I like how the game doesn't hold your hand if played on master custom options. You have to find those switches yourself, figure out the puzzles alone and plan your movements when doing housecleaning and anything in stealth. It is thrilling and immersive.

    This entry has been edited 1 time. It was last edited on Nov 13th, 2019 at 00:31:04.

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    Oct 11th, 2019 at 23:16:32     -    The Red Strings Club (PC)

    It may be one of the few videogames that actually includes the -punk in cyberpunk, and just for that, it deserves praise. Its pixel art and melancholic, jazzy soundtrack fit the atmosphere like a glove, and the overall experience is enhanced by a fulfilling main story and a considerable amount of branching dialogue that covers existential issues about what makes humans human - and how far we can go without renouncing to our essence - while synchronously exploring contemporary socio-economic topics. However, choices have an inconspicuous impact on the ending, and seem to exist only to steer conversations from one subject to another. All in all, The Red Strings Club is the most atmospheric and thought-provoking cyberpunk game that I've played so far.

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    Oct 10th, 2019 at 17:42:37     -    The Red Strings Club (PC)

    I played The Red Strings Club for 1 hour today. The gameplay is fairly simple, usually consisting of a short bartending mini game where you choose which emotion you want to evoke in the patrons to club. Despite how little actual interaction you get, I found the puzzles engaging, as you have to pay attention to what kind of person you're talking to, and what emotions would be best for extracting the information you need. The mechanics of The Red Strings Club reminded me of Neo Cab, a game that also set in a cyberpunk world where you play as a cab driver chatting with your passengers during the ride. The quality of your talk doesnít only determine whether you get a tip or not, itís also crucial for your driver rating. Your goal is to maintain a rating of four stars or higher or you risk a deactivation warning. Certainly there are some similarity of game design between The Red Strings Club and Neo Cab. Their game mechanics are simple yet fun.

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    1Detroit: Become Human (PC)Playing
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