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    Feb 23rd, 2007 at 14:40:22     -    Super Smash Brothers (N64)

    After playing the game for a while I realized that the level you are playing with can correlate to a bonus if you are playing with that character. I found that starfox is better at playing on his spaceship level compared to other ones. As well as other players playing on levels away from their home base level. It was also interesting to see how you could time hitting the button to jump once you got kicked off the level. You usually can hit it three times and somehow get back onto the level, rather than losing a life. It really does matter if you hit it at first or wait a second, it brings more fun into the game

    I would like to see a smash brothers to be able to come up with characters from all the different platforms and make a way that the game can be played on all different platforms. It would really bring about the history of video games and a way to see the evolution of characters.

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    Feb 23rd, 2007 at 14:36:48     -    Super Smash Brothers (N64)

    It took me a few minutes to get back into this game, this is unlike any other game for this platform. It combines all of your favorite characters from N64 games over the years. Each character in the game has some of their abilities as they do in their own game. For example Link shoots a sword out as he does in Legend of Zelda. This is interesting because you can see how each opponent can compete against eachother, and see who is the best character in all of the N64 games.

    I also found that it is most enjoyable when you are playing with all four controllers rather than playing against the computer. All of your friends can't get an experience like this anywhere else. I believe the title of the game, smash brothers is used in the game because some of the objects you use in the game are used in a smash motion. As well as some people may wish to smash all the buttons at once and see what occurs. This is truly a work of genius for its time.

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    Feb 9th, 2007 at 16:56:05     -    MLB 2K6 (360)

    The one aspect I didn't like about this game was the aspect of tapping the A button for turbo, I feel that if you want to be realistic, there is no turbo button in baseball. I mean how can a catcher beat out a play at first, who normally has no speed, now with this option has rockets for legs. I really think that people should use speed their have and not have any other aid to help you.

    It's also interesting to gain VIP points, this helps you unlock older jerseys, cooperstown legends, and attributes to the game. I don't usually mess around with the attributes and cheats, but it is nice to see the older jerseys that the teams had.

    Finally the sliding attribute lets you go outside or inside of the bag but the one problem I have is that when you are sliding into home it doesn't always work. Usually you push up on the analog stick and you barrell over the catcher but sometime you just slide facefirst, maybe there should be a separate button that you use to enable this.

    I can't wait for the next game to come out, wooo

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    Feb 9th, 2007 at 16:52:44     -    MLB 2K6 (360)

    I personally love baseball so I might have a bias opinion towards this game, but it is one of my favorite to play. I enjoy the fact that you are able to create players, and trade fairly for players you want. One aspect that I think was really interesting was the new swing stick. It gives you the feel of if you were up at bat and having the timing to hit. I think this option is a lot better than usually pressing one button for a power swing and one button for a contact swing in older games.

    There is also a feel for situational hitting. The stick allows you to pull the ball, hit a grounder, or hit a fly ball. It really brings you into the game and cannot be found anywhere else. What a way to spend your day then at AT&T park and playing with the SF Giant, ahh i can't wait for baseball season.

    This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 16:56:39.

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