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    Feb 23rd, 2007 at 19:33:03     -    Shadow of the Colossus (PS2)

    After working of my frustration with a nice shower and a quick screwdriver, i picked up grand theft auto once more. trying hard to ignore my prejusice and enjoy the crude humor and twisted novelty of the game i finished the very first section or chapter. i encountered in my exploration of the city and the house, multiple bugs. i became embeded in a wall more then once, and i found that the color kept bleeding (maybe it was just my old TV). controls were difficult for me to pick up easily and driving cars and bicycles was frustrating. one issue which i found to be particualily bothersome was the dialoge over gameplay. i like story, and narrative in a game and i felt i was unable to focus on the characters dialogue while crashing into homes and people. i also like having a purpose beyond immediate goals of "follow johny" or whatever.

    This entry has been edited 1 time. It was last edited on Feb 23rd, 2007 at 19:34:37.

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    Feb 23rd, 2007 at 19:23:03     -    Shadow of the Colossus (PS2)

    Note: please excuse any unfair harshness of critique of game design is this gamelog. I am biased. I am very, very, very biased. "Bullshit and bullets" is the mental category in which I place this game. And that’s just a hint of how prejudiced I am against this game.

    Anyway onto the meat of the story:

    The first thing that struck me about Grand Theft Auto San Andreas was the awkwardness of the camera angles. The second thing that stuck me was a slightly plump prostitute. Turns out while I was testing out the controls I accidentally found the punch button and knocked her one. I then tried to rediscover the punch button, to try to get the "lady of the night" to not beat me to death. After an all too brief brawl with the working lady, two attorneys and one cop, I was "wasted." not at all a pleasing way to start off a new game. I found myself less amused, more frustrated by the fact that everything and everyone is a potential victim as I tried to master the controls only to get shot and beaten repeatedly. A slight indication that I, a 20 year female college student with a preference for cute over bloody, am probably not the target market. After getting lost and shot a few times I was able to progress with the main character's background story and narrative motivation. Turns out as a black man, I love my mother, and I am a criminal- not stereotypical at all. (I read a gamelog where someone praised the cultural diversity represented by having a black protagonist. I then laughed.)

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    Feb 9th, 2007 at 03:20:20     -    The Legend of Zelda Twilight Princess (Wii)

    Narrative progression has improved a small bit, but I remain almost overly annoyed with the game. Maybe it’s just that time of the month.

    After further continuing Zelda, I understand to a better degree what makes this a pleasurable game, though I feel much is still lacking which might make it a great game - hopefully as I continue playing, elements will be introduced making gameplay more exciting. I find that as a game of very obvious progression, the game world and gameplay feels stilted. I am very conscious of the linear motion of game progression, and at times I become confused and frustrated when I am faced with a game situation and I am unable to proceed based on my own judgment. Rather I must follow the very exact direction set out for me by developers. Perhaps this frustration only steams from the fact that I still yet remain trapped in the introductory phase of the game world, but to a large extent that is no excuse, either. In that case the intro should A. be more interesting and compelling, or B. it should be quicker to get through.

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    Feb 9th, 2007 at 03:07:02     -    The Legend of Zelda Twilight Princess (Wii)

    First off, high five and yay me for finally buckling down and getting a Wii. The 10 hours I spent in line were worth it.

    I began playing the legend of Zelda twilight princess, with no real motivation besides getting to know my new Wii. I’ve had brief stints with Zelda in the past but in only very, very limited amounts. So there was no former attachment to bias my judgment of this game (which means it may be a little harsh since I have nothing to base any improvements). I started the game giddy at the free range of motion enabled by the wii nunchuck, but the excitement dulled in time, and left me wondering why I was so bored with the game. so I thought a bit about it and decided its because, I’m sorry to say it, the beginning plot is sooo damn dry. I was trapped in a continuous series of mini games- herd the goats, get the honey down, get the hawk to grab the cradle! It never ended! character interaction was as dull as mud and did nothing to help me push past this initial introduction phase either. I’m not a hasty person, and I’m better suited to casual games, I’m all for mini games! -but I was desperate after a half hour to get the game MOVING already. Narrative progression may not make a game, but so far it seems like it can damn well break one.

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    1Katamari Damacy (PS2)Playing
    2Shadow of the Colossus (PS2)Playing
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    4Taiko Drum Master (Arcade)Playing
    5The Legend of Zelda Twilight Princess (Wii)Playing

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