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    Jan 31st, 2007 at 15:56:29     -    Super Smash Brothers (N64)

    Analyzing the differences between the characters you can figure out an essential of this game is the different characters hops. it is very important to master the jumping in this game. there are two differnt jumps. One is the basic jump like any other game. THe character jumps up and then if the player understands the secondary jump, up B, then he gets and additional jump to recover from a toss or fall off the edge.
    the game is based on the premise of trying to stay on the platform while other players try to knok you off, like a videogame version of king of the hill we used to play with our chums. Once a player masters the jumps a player can potentialy be unstoppable in this game. With the right application of jumps and superior timing one can be un-smashable.

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    Jan 31st, 2007 at 14:41:51     -    Super Smash Brothers (N64)

    I have not played Super Smash Bros since i was a little kid until recently. I enjoyed the game as a young buck but the appeal is the same.
    The multiplayer greatness transcends time and space, not just in gameplay but in the actual levels of the game also. i enjoyed playing single and multiplayer as a child and as a young adult.
    The game is based upon impeciable timing. A player does not need to have a peticular character to defeat the other players. the timing of the "smash" hit is really all it takes. the timing of everything in this game is essential.

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    Jan 19th, 2007 at 17:26:14     -    Shadow of the Colossus (PS2)

    After finishing up with my journey with the bike. I got bored. the design of the gameplay is so that when one gets bored doing one thing, then he can instantly switch into another part of the game that is appealing to him. there are plenty of minigames and side missions, in addition to the regular mission for finishing the game, to keep the player occupied. I spend most of my time roaming freely through the different parts of the city.
    Once i became bored of driving around i slipped into the weight room. I started working out on different machines. Doing free weights to build muscle and then the treadmill to build stamina. then i had a realization of how utterly ridiculous this is. I am working out on a videogame. that made me angry. I was sitting on the couch, working out in the virtual world. It is good to work out and be fit in the videogame but i cant do it. on basic principles.
    Then i wandered into the horse racing place. I went up to a video arcade type of machine and played a video poker type of horse racing. The basic tactic of the gambling is to put the mostmoney on the horse with the worst odds of winning. I am pretty sure it is all random, but my roomate and i have a theory the funiest or most offensive name of the horse is the big winner. We made 100000 dollars putting 10000 on peeble dasher, pearl's necklace, and another inuendo names. It is extremly entertaining to sit in your living room and scream for pearl necklace with alot of passion.
    A friend came by and we had alot of fun and made alot of money gambling on obscene horses.

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    Jan 19th, 2007 at 16:22:21     -    Shadow of the Colossus (PS2)

    I have had San Andreas, or atleast some copy of it since it came out. I have had two copies of this game stolen. I guess it is ironic that i have had this game stolen. i have been a lover of the gta games since the bird eyes view versions.
    San Andreas is a great game. it has a universality unlike many games out right now. Even other games with basiclly the same design, in terms of a character wandering through the world, do not accomplish the superior game play of San Andreas. I have played the other GTA's, Scarface, Saints row and other similiar designed games but they fail to achieve the goodness of San Andreas.
    In this particular session of GTA i started in San Fierro. Killed a cop for his bike and then high tailed it on the freeway. The way the game is designed you can take off and just drive or do nothing if you feel so inclined. I was outrunning the cops when i hit a car. I flew off th bike, a typical thing if you speed on a bike, and realized the difficulty in designing a body to fly off a bike. The way the body flys and falls, skipping across the ground like a rock on water. The realitivity of the falls are great but then the loss occurs in the none loss of most life to your character.
    To a gamer who smashes through town as much as possible this is not a bad thing but it is unrealistic.

    This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 17:07:33.

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    1Hitman 2 : Silent Assassin (PS2)Playing
    2Shadow of the Colossus (PS2)Playing
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